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Updated: Feb 12, 2026

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WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
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A two-level neurodynamic approach for heterogeneous networked game under event-triggered quantized mechanism
Yiyao Xu1, Mengxin Wang2, Ruoyu Yuan1
1Harbin Institute of Technology, Weihai, China.
Summary
This study introduces a novel neurodynamic approach for networked games, reducing communication costs and ensuring fast convergence in cyber-physical systems. The method enhances multi-agent coordination for applications like autonomous robots.
Area of Science:
- Control Theory
- Artificial Intelligence
- Game Theory
Background:
- Deep learning applications in complex, multi-player systems face challenges in communication costs and convergence rates.
- Cyber-physical systems necessitate agents with identical intrinsic dynamics and efficient communication protocols.
- Networked games are crucial for modeling interactions in multi-agent systems.
Purpose of the Study:
- To develop a game theory-based deep learning framework for networked games with reduced communication.
- To ensure prescribed-time convergence and handle heterogeneous dynamics in multi-agent systems.
- To address communication burdens using event-triggered and quantized communication strategies.
Main Methods:
- Utilizing a one-to-one gradient-based event trigger and logarithmic quantizer to minimize communication.
- Employing passivity-based strategies to manage incomplete information.
- Designing control inputs for heterogeneous dynamics to track Nash equilibrium (NE).
- Applying Lyapunov methods to prove convergence within adjustable time and exclude Zeno behavior.
Main Results:
- The proposed two-level neurodynamic system demonstrates convergence within adjustable time.
- Communication burden and frequency are significantly reduced through event-triggered and quantized communication.
- The approach effectively handles heterogeneous dynamics and ensures convergence to Nash equilibrium.
- Zeno behavior is successfully excluded, ensuring practical applicability.
Conclusions:
- The developed neurodynamic approach offers an effective solution for networked games in cyber-physical systems.
- The method enhances convergence rates and reduces communication costs, outperforming existing strategies.
- The framework is validated through a connectivity control problem for autonomous mobile robots.
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