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Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study.

Christopher Neu1, Thomas D Hull1, Matteo Malgaroli2

  • 1Hero Journey Club, San Francisco, CA, United States.

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This study found that a professionally moderated online gaming community intervention effectively reduced depression and anxiety symptoms in adult gamers over 60 days. The intervention showed feasibility and potential for scalable mental health support among this population.

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adult gamersdiscordgaming interventionslonelinessvideo games

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Area of Science:

  • Mental Health Interventions
  • Digital Therapeutics
  • Online Communities

Background:

  • Loneliness is a significant psychological distress linked to depression, anxiety, and poor health.
  • Online gaming communities offer a novel platform for mental health support.
  • This study investigates a gaming-based intervention for adult gamers.

Purpose of the Study:

  • To assess the feasibility of a health-supporting gaming community.
  • To measure changes in depression, anxiety, well-being, and psychological flexibility.
  • To identify heterogeneous trajectories of depressive symptoms.

Main Methods:

  • A longitudinal observational study involving self-enrolled adults in the US on Discord.
  • Participants completed baseline, 30-day, and 60-day assessments using validated scales (PHQ-9, GAD-7, WHO-5, Psy-Flex).
  • Latent growth mixture modeling identified depressive symptom trajectories and predictors.

Main Results:

  • Significant reductions in depression (Cohen d=0.52) and anxiety (Cohen d=0.60) symptoms were observed.
  • Small improvements in psychological well-being (Cohen d=0.24) and flexibility (Cohen d=0.24) were noted.
  • Three depressive symptom trajectories were identified: low, chronic, and improvers; non-binary participants had lower odds of improvement.

Conclusions:

  • A professionally moderated gaming community intervention is feasible and engaging for adult gamers.
  • The intervention led to medium reductions in depression/anxiety and small improvements in well-being.
  • Findings support further controlled trials of gaming communities for mental health support.