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Using a serious game for a brief assessment of dark personality in the workplace
María Patricia Navas1, Elena Fernández-Del-Río1, Pedro J Ramos-Villagrasa1
1Facultad de Ciencias Sociales y del Trabajo, Departamento de Psicología y Sociología, Universidad de Zaragoza, Zaragoza, Spain.
Introduction:
The assessment of dark personality using self-report questionnaires suffers limitations due to social desirability, bias, and response faking, particularly in organizational contexts. This research examines the psychometric properties of an extended version of VASSIP, a gamified assessment to briefly measure dark personality through an immersive situational judgment test (SJT).
Methods:
A sample of 395 Spanish workers (47.4% female, M job experience = 10.4 years) participated in the study, completing questionnaires of the target variables and playing the gamified assessment.
Results:
The hard-gamified extension of VASSIP has a unidimensional factor structure with 5 items. Validity was supported by direct associations with Honesty-Humility, moral disengagement, task performance, and counterproductive work behaviors (CWBs).
Discussion:
Therefore, this measure appears to be valuable for briefly assessing dark personality, although its predictive capacity could be optimized. Its situational approach offers a more nuanced understanding of how individuals manifest dark personality in workplace scenarios.
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