Building games into multicenter clinical trial systems to boost trial engagement

  • 0Department of Neurology, Trial Innovation Center, BIOS Clinical Trial Coordinating Center, Johns Hopkins University School of Medicine, Baltimore, MD, USA. rmajkow1@jhmi.edu.

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Summary

This summary is machine-generated.

Workplace gamification, using game design elements, successfully boosted engagement in clinical trials. This approach provides guidelines for enhancing motivation and performance across diverse research settings.

Area Of Science

  • Clinical research operations
  • Behavioral science in healthcare

Background

  • Workplace gamification enhances motivation by incorporating game design elements like points and competition.
  • Clinical trials often suffer from low engagement due to their demanding nature.
  • A trial coordinating center implemented gamification to improve engagement in multicenter trials.

Purpose Of The Study

  • To explore the application of gamification as an engagement tool in multicenter clinical trials.
  • To develop guidelines for implementing gamification in clinical trial settings.

Main Methods

  • Combined trial metadata with gamification and motivational concepts.
  • Extracted performance indicators from routine trial data and converted them into point-based scoring systems.
  • Integrated gamified strategies into the start-up and enrollment phases of clinical trials.

Main Results

  • Successfully gamified start-up tasks for seven trials and enrollment tasks for nine trials.
  • Developed a versatile game for similar start-up tasks and customized gamification for enrollment.
  • Adapted strategies to address protocol-specific challenges and improve performance.

Conclusions

  • Gamification guidelines offer a new method to align intrinsic motivators with trial infrastructure.
  • This approach enhances clinical trial team engagement across various settings.
  • The guidelines provide a framework for game development tailored to clinical trials.

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