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Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial
Rui Li1, Sabzali Musa Kahn1, Bingyu Duan1
1Dean Office, Academy of Malay Studies, Universiti Malaya, Kuala Lumpur, Malaysia, 60 379677245.
JMIR Serious Games
|February 13, 2026
Summary
Gamification in the metaverse significantly improved immediate breast health knowledge for women. While short-term retention was similar, the gamified group maintained higher knowledge levels at 4 weeks.
Area of Science:
- Health Education Technology
- Virtual Reality in Medicine
- Digital Health Interventions
Background:
- The metaverse offers immersive health education, but studies often combine immersion and gamification.
- Lack of randomized evidence on the separate effects of immersion versus gamification in breast health education.
Purpose of the Study:
- To isolate the impact of gamification, independent of an identical immersive metaverse, on breast health knowledge.
- To evaluate immediate learning gains and 4-week knowledge retention in women's breast health education.
Main Methods:
- A 2-arm, parallel, randomized controlled trial involving 72 women in Hangzhou, China.
- Participants were randomized to a gamified metaverse (GM) or nongamified metaverse (NGM) group using the Mammoverse platform.
- Breast health knowledge was assessed at baseline, immediately post-intervention, and at 4-week follow-up.
Main Results:
- Both groups showed knowledge improvement, but the GM group had significantly larger immediate gains (P=.007).
- No significant difference in knowledge change between groups from post-intervention to 4-week follow-up (P=.91).
- The GM group maintained higher absolute knowledge scores at the 4-week follow-up compared to the NGM group.
Conclusions:
- Gamification significantly enhances immediate acquisition of breast health knowledge within a 3D desktop metaverse.
- Gamification did not offer additional benefits for short-term knowledge retention but supported higher absolute knowledge at 4 weeks.
- Immersive metaverse experiences provide foundational learning, while gamification boosts immediate gains; memory consolidation strategies could enhance long-term retention.
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