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Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Anaïs Raison1, Nathalie Le Bigot1, Olivier Augereau2
1Univ Brest, Lab-STICC, CNRS, UMR 6285, F-29200, Brest, France.
This study introduces a new method to identify learning phases using virtual environments. It tracks user actions to personalize training and improve skill acquisition.
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