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Tracing the learning path: Revealing skill acquisition phases in a virtual environment through behavioral tracking
Anaïs Raison1, Nathalie Le Bigot1, Olivier Augereau2
1Univ Brest, Lab-STICC, CNRS, UMR 6285, F-29200, Brest, France.
Acta Psychologica
|February 13, 2026
Summary
This study introduces a new method to identify learning phases using virtual environments. It tracks user actions to personalize training and improve skill acquisition.
Area of Science:
- Cognitive Science
- Human-Computer Interaction
- Virtual Reality Training
Background:
- Skill acquisition is often lengthy and resource-intensive.
- Virtual environments offer a viable alternative for in-situ training and data collection.
- Personalized training requires understanding individual learning needs and stages.
Purpose of the Study:
- To identify distinct phases of skill acquisition.
- To develop a behavioral method for real-time learning phase detection.
- To align identified phases with established cognitive theories like ACT-R.
Main Methods:
- Sixty-three participants practiced an assembly task in a virtual environment over two sessions.
- Behavioral data, including instruction consultations and errors, were logged.
- Mental workload was assessed using the NASA-TLX scale.
Main Results:
- Progressive skill acquisition was observed, with evidence of long-term memory retrieval.
- A behavioral method effectively identified distinct learning phases.
- The identified phases correlated with behavioral and cognitive patterns from ACT-R theory.
Conclusions:
- The proposed method offers a non-intrusive, real-time approach to identify learning phases.
- This facilitates the development of adaptive virtual training environments.
- Future validation could include physiological measures and dual-task paradigms.
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