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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
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Data Glove and Controller Utilized in a Ball-Catching Task With Virtual Reality Differentially Modulate Corticospinal
Summary
Virtual reality (VR) using a data glove, not a controller, increased corticospinal excitability (CSE) after practice. This device-dependent change in brain activity was linked to motor learning and body ownership in VR.
Area of Science:
- Neuroscience
- Virtual Reality Technology
- Motor Control
Background:
- Virtual reality (VR) combined with action observation (AO) enhances motor imagery (MI) vividness.
- Previous research indicates differences in self-awareness and motor practice between VR controllers and data gloves.
- The impact of VR manipulation type on corticospinal excitability (CSE) remains largely unexplored.
Purpose of the Study:
- To investigate whether CSE varies based on the manipulation device (controller vs. data glove) during a VR task.
- To examine the effects of short-term VR practice on MI vividness, self-awareness, motor performance, and CSE.
Main Methods:
- Twenty healthy adults performed a VR ball-catching task using either a controller or a data glove on separate days.
- Transcranial magnetic stimulation (TMS) assessed CSE before and after practice at rest and during action observation during motor imagery (AOMI).
- Surface electromyography (EMG) measured muscle activity, alongside assessments of MI vividness and self-awareness.
Main Results:
- Motor imagery vividness improved with practice for both devices, with no difference in self-awareness.
- Agonist EMG decreased only with the data glove, while CSE (motor-evoked potential amplitude) increased post-practice with the glove but not the controller.
- Correlations revealed associations between EMG, motor-evoked potentials (MEP), and the sense of ownership post-practice.
Conclusions:
- Short-term VR practice modulates CSE in a device-dependent and muscle-specific manner.
- The observed changes in CSE are linked to the sense of body ownership within the virtual environment.
- Data gloves may induce different neuroplastic changes compared to controllers in VR-based motor learning.

