Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Methods of Documentation IV: Focus Charting01:26

Methods of Documentation IV: Focus Charting

1.8K
Focus Charting, also known as the focus charting system or "focus documentation," is a systematic documentation approach used in healthcare to organize patient information in medical records.
It typically involves three columns for recording information:
1.8K
Guidelines and Strategies for Safe Computer Charting01:18

Guidelines and Strategies for Safe Computer Charting

2.0K
The guidelines and strategies provided by the American Nurses Association (ANA) and the Canadian Nurses Association (CNA) offer essential principles for ensuring safe and secure computer charting systems in healthcare settings. Let's break down each recommendation:
Maintain Confidentiality and Security:
2.0K
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

951
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
951
Visual Agnosia01:12

Visual Agnosia

2.0K
Visual agnosia is a condition characterized by the inability to recognize visually presented objects despite having normal vision. For instance, a person with visual agnosia can describe the shape and color of an object but cannot identify or name it. This impairment does not affect their visual field, acuity, color vision, brightness discrimination, language, or memory. An example of this condition in a social setting is someone at a dinner party asking for "that silver thing with a round...
2.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Developing web application for deaf users: ordering street food.

Disability and rehabilitation. Assistive technology·2026
Same author

A survey of graph-based assistive technologies for visually impaired students in Thailand.

Disability and rehabilitation. Assistive technology·2026
Same author

Developing a novel epileptic discharge localization algorithm for electroencephalogram infantile spasms during hypsarrhythmia.

Medical & biological engineering & computing·2017
Same author

Automatic localization of epileptic spikes in eegs of children with infantile spasms.

Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference·2016
Same journal

A flexible real-time surface electromyography-based wheelchair control system using upper arm or neck muscles.

Disability and rehabilitation. Assistive technology·2026
Same journal

Movement-based assistive technology for control of digital applications in severe motor impairment: a scoping review.

Disability and rehabilitation. Assistive technology·2026
Same journal

2025 Ad Hoc Reviewers.

Disability and rehabilitation. Assistive technology·2026
Same journal

Current evidence and knowledge gaps on remote monitoring in people with multiple sclerosis - a systematic scoping review.

Disability and rehabilitation. Assistive technology·2026
Same journal

"Disability in rural adult population of Karnataka: insights from a community-based cross-sectional survey".

Disability and rehabilitation. Assistive technology·2026
Same journal

A comparison of video modeling and video-animated modeling in teaching social-affective behaviors to children with ASD.

Disability and rehabilitation. Assistive technology·2026
See all related articles

Related Experiment Video

Updated: May 6, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

13.7K

Developing a graph-paper embosser for visually Impaired students using user-centered design approach.

Supachan Traitruengsakul1, Aime-Acha Silamut2

  • 1Ratchasuda Institute, Faculty of Medicine Ramathibodi Hospital, Mahidol University, Nakornpathom, Thailand.

Disability and Rehabilitation. Assistive Technology
|February 19, 2026
PubMed
Summary
This summary is machine-generated.

Visually impaired students can now independently create graphs using a new low-cost tactile tool. This user-centered design empowers students in science, technology, engineering, and mathematics (STEM) education.

Keywords:
Cartesian coordinate systemSTEM accessibilitygraph-paper embosseruser-centered design (UCD)visually impaired students

More Related Videos

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision
09:29

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision

Published on: February 12, 2014

12.4K
Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Related Experiment Videos

Last Updated: May 6, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

13.7K
A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision
09:29

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision

Published on: February 12, 2014

12.4K
Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Area of Science:

  • STEM Education
  • Assistive Technology
  • Human-Computer Interaction

Background:

  • Visually impaired (VI) students face significant challenges in STEM education, particularly with graph interpretation and creation.
  • Existing tactile graphing tools are often limited in functionality, require sighted assistance, and are not readily available in regions like Thailand.
  • The need for accessible, low-cost, and independent graph authoring tools for VI students is critical.

Purpose of the Study:

  • To develop and evaluate a low-cost, roller-based graph-paper embosser for visually impaired students.
  • To enhance graph literacy and independent graph creation skills among VI students in STEM fields.
  • To provide an accessible and scalable solution for inclusive mathematics education.

Main Methods:

  • A three-iteration User-Centered Design (UCD) process was employed, incorporating feedback from VI students and teachers.
  • The tool was iteratively refined, focusing on tactile clarity, alignment features (XY guide), and ease of use.
  • Usability testing with 40 VI students assessed task performance, satisfaction, and qualitative feedback.

Main Results:

  • The final prototype demonstrated improved tactile clarity and quadrant orientation for VI students.
  • Participants reported increased confidence and independence in plotting graphs.
  • Performance tasks showed that 57.5% of students accurately completed 9-12 graphs, indicating instructional effectiveness.

Conclusions:

  • The developed roller-based embosser is an effective, low-cost tool for enabling VI students to author graphs independently.
  • The study highlights the importance of tactile-only interaction, iterative design, and collaboration for inclusive STEM learning.
  • This accessible educational tool promotes equitable participation in mathematics for visually impaired students.