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Learning through play: Educators' autoethnography on gamification in medical radiation science
1Faculty of Science and Health, Charles Sturt University, Level 5, 250 Boorooma St, Charles Sturt University, Wagga Wagga, NSW 2678, Australia.
Gamification in Medical Radiation Science (MRS) education can boost student engagement and knowledge retention. Techniques like escape rooms and quizzes enhance learning and reduce anxiety, though careful design is needed.
Area of Science:
- Medical Education
- Health Professions Education
- Medical Radiation Science
Background:
- Gamification, integrating game elements into non-game settings, is increasingly recognized in health professions education.
- Its application in Medical Radiation Science (MRS) education is emerging, with early indications of positive effects on student engagement, knowledge retention, and clinical reasoning.
Purpose of the Study:
- To explore the implementation and impact of gamification techniques in an Australian Medical Radiation Science program.
- To identify themes related to student engagement, knowledge retention, and stress reduction.
Main Methods:
- Utilized collaborative autoethnography over multiple semesters within an Australian MRS program.
- Collected data from reflective teaching journals, lesson plans, and student feedback.
- Analyzed recurring themes, contextualizing findings against relevant literature.
Main Results:
- Gamification techniques, including escape rooms and Jeopardy-style quizzes, were found to foster active participation and enhance learning.
- Specific gamified activities promoted teamwork, critical thinking, and increased student motivation.
- Evidence suggests gamification may contribute to reducing student anxiety in the MRS program.
Conclusions:
- Gamification shows potential for improving engagement and learning outcomes in MRS education.
- Balancing educational objectives with entertainment and ensuring alignment with learning goals are crucial considerations.
- Further research is necessary to evaluate the broader impact and long-term value of gamification in clinical and professional MRS practice.
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