Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

250
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
250
Creative Thinking01:25

Creative Thinking

1.4K
Creative thinking encompasses innovative and unconventional methods for addressing challenges, often leading to groundbreaking solutions. Instead of focusing solely on enhancing existing systems, such as increasing smartphone battery capacity, creative thinking might inspire advancements like energy-efficient batteries or processors that minimize power consumption. This multidimensional approach underscores the importance of exploring novel pathways to innovation.
Divergent thinking is the...
1.4K
Self Within Cultural Contexts01:30

Self Within Cultural Contexts

260
Cultural frameworks for understanding the self are often categorized into two broad orientations: individualism and collectivism. These paradigms influence how people define themselves, relate to others, and interpret their social worlds. Each orientation offers distinct perspectives on autonomy, responsibility, and the role of the individual within a community.Individualistic CulturesIn individualistic cultures like North America and Western Europe, identity is understood as autonomous and...
260
Social Scripts02:10

Social Scripts

10.3K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
10.3K
Jung's Analytical Theory01:23

Jung's Analytical Theory

1.2K
Carl Jung, a Swiss psychiatrist and former follower of Freud, eventually broke away from Freud's ideas to create his framework, analytical psychology. This approach emphasizes achieving a balance between the conscious and unconscious aspects of the mind and reconciling various experiences within an individual's personality. Jung believed that this process, which typically unfolds in the latter part of life, involves an ongoing journey of recognizing and incorporating unconscious...
1.2K
Impact of Individuals on a Group01:25

Impact of Individuals on a Group

381
In social psychology, the interplay between individuals and groups is a central concern, particularly regarding how individual actions and characteristics influence group processes and outcomes. While much research emphasizes the group's power in shaping individual behavior, it is equally significant to understand how individuals contribute to the functioning, development, and success of groups.Individual Roles in Group Productivity and Decision-MakingIndividuals are not passive participants in...
381

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

The ATHENA Competency Framework: An Evaluation of Its Validity According to Instructional Designers and Human Resource Development Professionals.

Journal of Intelligence·2026
Same author

Creative Work as Seen Through the ATHENA Competency Model.

Behavioral sciences (Basel, Switzerland)·2025
Same author

What came first, the chicken or the egg?

The Behavioral and brain sciences·2019
Same journal

Career Adaptability and Academic Achievement Among Chinese High School Students: A Three-Wave Longitudinal Study of Social Cognitive and Metacognitive Mediating Mechanisms.

Journal of Intelligence·2026
Same journal

The Role of Artificial Intelligence in Preservice Science Teachers' Analogical Reasoning: Evidence from Analogy Design.

Journal of Intelligence·2026
Same journal

The Impact of Artificial Intelligence-Supported Instruction on Student Learning in STEM: A Systematic Review and Meta-Analysis.

Journal of Intelligence·2026
Same journal

Reading and Writing Profiles in Twice-Exceptional Adolescents with Intellectual Giftedness and Dyslexia.

Journal of Intelligence·2026
Same journal

Emotional Intelligence, Self-Regulation, and Children's Well-Being in Fourth-Grade Students: Cross-Sectional Associations from Türkiye.

Journal of Intelligence·2026
Same journal

Detecting Demographic Influences on Measures of Spatial Ability with Rasch Tree Analysis.

Journal of Intelligence·2026
See all related articles

Related Experiment Video

Updated: Feb 27, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.3K

Games and Creativity: A Theoretical Framework.

Maxence Mercier1, Samira Bourgeois-Bougrine2, Todd Lubart2

  • 1KEDGE Arts School, KEDGE Business School, 75012 Paris, France.

Journal of Intelligence
|February 26, 2026
PubMed
Summary
This summary is machine-generated.

Gaming can boost creativity by combining personal traits and game features within an experiential learning process. This Game-based Creativity Enhancement Framework (G-CEF) explains how playing games enhances learning and creative skills.

Keywords:
creativityexperiential learninggame-based learninggamestheoretical framework

More Related Videos

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.6K

Related Experiment Videos

Last Updated: Feb 27, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.3K
Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

4.0K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.6K

Area of Science:

  • Cognitive Psychology
  • Educational Technology
  • Game Studies

Background:

  • Creativity is a vital human attribute.
  • Gaming is increasingly recognized for its potential cognitive benefits.
  • Existing theories lack a comprehensive framework linking gaming and creativity.

Purpose of the Study:

  • To introduce the Game-based Creativity Enhancement Framework (G-CEF).
  • To elucidate the mechanisms through which gaming enhances creativity.
  • To provide a theoretical basis for understanding the gaming-creativity relationship.

Main Methods:

  • Development of a theoretical framework based on experiential learning and game-based learning theories.
  • Adoption of an input-process-output paradigm.
  • Literature review on game types and their impact on creativity.

Main Results:

  • Identified six personal attributes (playfulness, imagination, mind-wandering, mindfulness, psychological capital, motives).
  • Identified eight game affordances and five game mechanics influencing creativity.
  • Described a four-step experiential learning process within games.

Conclusions:

  • The G-CEF provides a structured understanding of how gaming enhances creativity.
  • Personal and game attributes interact within a learning situation to produce creative outcomes.
  • Gaming offers a viable avenue for fostering creativity outside traditional settings.