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When Feedback Backfires: Effects of Real-Time Participation Feedback and Group Norm Prompt on Team Creativity in
1School of Business Administration, Konkuk University, 120 Neungdong-ro, Gwangjin-gu, Seoul 05029, Republic of Korea.
Behavioral Sciences (Basel, Switzerland)
|February 27, 2026
Summary
Structured interventions on metaverse platforms may hinder team creativity. Real-time participation feedback reduced idea fluency, while group norm prompts showed no significant impact on creativity, contrary to expectations.
Area of Science:
- Human-Computer Interaction
- Organizational Psychology
- Virtual Collaboration Technologies
Background:
- Team creativity is crucial for innovation.
- Metaverse platforms offer new avenues for collaboration.
- Understanding intervention effects in virtual environments is essential.
Purpose of the Study:
- To investigate the impact of structured interventions on team creativity in a metaverse.
- To examine the effects of real-time participation feedback and group norm prompts on creative output.
Main Methods:
- A 2x2 between-subject factorial design was employed with 81 university students.
- Participants collaborated on a brainstorming task using a custom metaverse platform (B.sket).
- Interventions included informational cues (participation feedback) and social-normative cues (group norm prompt).
Main Results:
- Real-time participation feedback significantly decreased idea fluency and marginally reduced flexibility and originality.
- The group norm prompt did not yield significant improvements in team creativity.
- Unexpected negative effects of informational cues on creative performance were observed.
Conclusions:
- Real-time participation feedback may undermine autonomy and induce cognitive distraction, negatively impacting creativity.
- Current team process interventions for equal participation require careful design to avoid unintended consequences.
- Further research is needed to optimize interventions for virtual collaboration environments.
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