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Next Dimension Medical Education: A Pilot Study Exploring Virtual Reality in Head and Neck Anatomy
Ivan Alvarez1, Emily Johnson2, Mackenzie Latour3
1Department of Otolaryngology-Head and Neck Surgery University of Kentucky, Lexington USA.
OTO Open
|March 2, 2026
Summary
Virtual reality (VR) effectively enhances medical students' understanding of head and neck anatomy. This immersive technology boosts confidence and learning outcomes, regardless of prior tech experience.
Area of Science:
- Medical Education Technology
- Anatomy Education
- Virtual Reality Applications
Background:
- Traditional anatomy education relies on cadavers and textbooks.
- Medical students require effective tools for complex anatomical structures.
- Virtual reality (VR) offers immersive and interactive learning experiences.
Purpose of the Study:
- To assess the feasibility and efficacy of a VR platform for head and neck anatomy education.
- To evaluate the impact of VR on medical students' knowledge and confidence.
- To determine if prior technological experience influences VR learning outcomes.
Main Methods:
- A prospective trial with 21 medical students using a pretest/posttest design.
- Students completed a multiple-choice quiz before and after a guided VR anatomy session on the Meta Quest platform.
- Outcomes included quiz scores, self-reported confidence, user satisfaction, and influence of prior tech exposure.
Main Results:
- Mean quiz scores significantly improved from 4.33 (T1) to 6.67 (T2) (P < .001).
- 90.48% of students reported increased confidence in their anatomical knowledge.
- VR effectiveness was consistent across all technological backgrounds; prior VR or gaming experience had no significant impact.
Conclusions:
- VR anatomy experiences are a valuable adjunct in medical education.
- This VR platform enhances student confidence and understanding of complex head and neck anatomy.
- The benefits of VR in anatomy education are independent of students' prior technological familiarity.

