Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Consideration01:22

Design Consideration

615
Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key...
615
Design Example01:23

Design Example

611
The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
611
Visual System01:26

Visual System

2.2K
Light enters the eye through the cornea, a transparent, dome-shaped surface covering the surface of the eyeball that helps to direct and focus incoming light. This light is then channeled toward the pupil, an adjustable opening whose size is controlled by the iris. The iris, a pigmented muscle, regulates the amount of light entering the eye by contracting or dilating the pupil, thereby ensuring optimal light levels for clear vision.
Once through the pupil, the light passes through the lens, a...
2.2K
Design Example: Aggregate Gradation01:24

Design Example: Aggregate Gradation

355
The right type and quality of aggregates are crucial for concrete as they significantly influence its properties, mix proportions, and cost-effectiveness. If different sources are available for sand, the commonly used fine aggregate in concrete, the selection of sand is primarily based on its gradation.
The grading, or particle-size distribution, of sand is determined using sieve analysis, with standard sizes ranging from 150 μm to 10 mm (ASTM No. 100 sieve to 3⁄8 in. sieve). Sand is...
355
Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

680
When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide....
680
Gestalt Principles of Perception01:21

Gestalt Principles of Perception

1.6K
Gestalt principles provide a framework for understanding how humans perceive objects as unified wholes within their context. These principles are essential in explaining the cognitive processes that make sense of complex visual stimuli by organizing them into coherent groups. One fundamental principle is proximity, which posits that objects located close to each other are perceived as a collective group. For instance, when dots are positioned near one another, the visual system interprets them...
1.6K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Data Augmentation for Visualization Design Knowledge Bases.

IEEE transactions on visualization and computer graphics·2025
Same author

Mosaic Selections: Managing and Optimizing User Selections for Scalable Data Visualization Systems.

IEEE transactions on visualization and computer graphics·2025
Same author

DracoGPT: Extracting Visualization Design Preferences from Large Language Models.

IEEE transactions on visualization and computer graphics·2024
Same author

Mixing Linters with GUIs: A Color Palette Design Probe.

IEEE transactions on visualization and computer graphics·2024
Same author

DIVI: Dynamically Interactive Visualization.

IEEE transactions on visualization and computer graphics·2023
Same author

Mosaic: An Architecture for Scalable & Interoperable Data Views.

IEEE transactions on visualization and computer graphics·2023
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Mar 8, 2026

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Crossing the Chasm: Bridging Visual Augmentations and Designer Intent.

Luke S Snyder, Maureen C Stone, Jeffrey Heer

    IEEE Transactions on Visualization and Computer Graphics
    |March 6, 2026
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a design space to help visualization designers align their intent with viewer understanding using augmentations like annotations and animations. It bridges the gap between low-level graphical perception and higher-level communication goals.

    More Related Videos

    Visualizing Visual Adaptation
    04:43

    Visualizing Visual Adaptation

    Published on: April 24, 2017

    9.7K
    Creating Objects and Object Categories for Studying Perception and Perceptual Learning
    14:38

    Creating Objects and Object Categories for Studying Perception and Perceptual Learning

    Published on: November 2, 2012

    12.3K

    Related Experiment Videos

    Last Updated: Mar 8, 2026

    Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
    07:12

    Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

    Published on: April 11, 2025

    1.0K
    Visualizing Visual Adaptation
    04:43

    Visualizing Visual Adaptation

    Published on: April 24, 2017

    9.7K
    Creating Objects and Object Categories for Studying Perception and Perceptual Learning
    14:38

    Creating Objects and Object Categories for Studying Perception and Perceptual Learning

    Published on: November 2, 2012

    12.3K

    Area of Science:

    • Information Visualization
    • Human-Computer Interaction
    • Cognitive Science

    Background:

    • Visualization designers use augmentations (e.g., annotations, animations) to guide attention and communicate context.
    • Existing graphical perception principles offer limited guidance for higher-level communication goals served by these augmentations.

    Purpose of the Study:

    • To bridge the gap between low-level graphical perception and higher-level communication goals in data visualization.
    • To introduce a design space that frames designer intent through viewer-oriented cognitive behaviors.
    • To ground communicative aims in actionable visualization design techniques, including visual encodings and augmentations.

    Main Methods:

    • Developed a design space that categorizes augmentation tactics (e.g., annotation, animation, stylized encodings).
    • Organized tactics by design strategies (e.g., spotlighting, sequencing, association).
    • Linked strategies to higher-level design goals (e.g., observe, interpret, introspect).

    Main Results:

    • Demonstrated the analytic and generative value of the design space across diverse designer objectives.
    • Provided examples illustrating the application of the design space.
    • Showcased how the design space aligns designer intent with reader takeaways.

    Conclusions:

    • The proposed design space effectively aligns designer intent with reader takeaways for improved learning.
    • Facilitates more effective learning experiences for visualization readers.
    • Enables future development of automated systems to assist visualization designers in achieving communication goals.