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A gamified approach to burn education among Brazilian youth: The "Burn Game" pilot study
Felipe Giraldo Alvarez Gonçalves1, Vinicius Oberdan Souza Reis1, Vinicius Freire Costa Alves1
1Faculdade de Medicina, Universidade de São Paulo, São Paulo, SP, Brazil.
Introduction:
Burn injuries are a significant global health concern, with an estimated 8.4 million cases annually. Although specific cost data from Brazil are limited, international reports estimate an average burn-related hospitalization cost of USD 88,218. Educational tools for populations are desirable to prevent burn injury. Thus, the authors designed a gamified model to promote burn education and prevention among Brazilian students.
Methods:
The intervention was conducted in four public schools, three High Schools (HS) and one Vocational School (VS). Students first completed a 21-question online pre-test assessing their baseline knowledge. A 20-minute lecture followed, covering burn classification and prevention. Students then participated in an interactive online trivia game (Burn Game) designed to reinforce learning. Finally, they completed the same test as a post-intervention assessment.
Results:
A total of 134 students participated (73 from VS, 61 from HS), with a mean age of 18.6 ± 4.9 years; 73.13% were female. Post-test scores improved significantly across the participants, with 132 students showing higher scores. The overall mean score difference was 7.16-points (95% CI: 6.47-7.86; p < 0.001). Subgroup analysis revealed gains in both VS (MD = 6.08; 95% CI: 5.33-6.83) and HS students (MD = 8.46; 95% CI: 7.41-9.51), with HS students showing the greatest improvement.
Conclusion:
The present study suggests that gamified teaching indeed contributed to significantly increasing students' knowledge about burn prevention and classification.
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