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Updated: Mar 14, 2026

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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Virtual Reality and Exercise: Impacts on Affective Responses, Ratings of Perceived Exertion, Attention, and Rowing
Sarah E Junkersfeld1, Robyn Braun-Trocchio1
1Texas Christian University.
Research Quarterly for Exercise and Sport
|March 12, 2026
Summary
Virtual reality (VR) exercise, particularly with a head-mounted display (HMD), enhances dissociative attention and mood during rowing. While enjoyment was similar, VR HMD may improve exercise adherence by altering exertion perception.
Area of Science:
- Exercise Science
- Virtual Reality Technology
- Sports Psychology
Background:
- Physical inactivity is a significant global health issue, contributing to obesity and other health problems.
- Affective variables like enjoyment are being explored to enhance physical activity (PA) engagement.
- Virtual reality (VR) may increase exercise enjoyment by redirecting attention from discomfort.
Purpose of the Study:
- To investigate the impact of different virtual reality (VR) environments on affective responses, perceived exertion, attention, and performance during aerobic rowing.
- To compare a VR head-mounted display (HMD) condition against a VR flat-screen display (VR FD) and a control (no VR) condition.
Main Methods:
- A within-subject design was employed with 30 participants completing three rowing conditions: VR HMD, VR FD, and control.
- Measurements included affective responses, ratings of perceived exertion, attention allocation, and performance metrics (power output).
- Data were analyzed to compare outcomes across the three distinct exercise environments.
Main Results:
- The VR HMD condition significantly increased dissociative attention and positive feeling scores compared to the control.
- Perceived exertion did not differ between conditions, but the VR HMD group showed a plateau in exertion after 15 minutes.
- The control condition resulted in higher power output than the VR HMD condition; post-exercise enjoyment was consistent across all conditions.
Conclusions:
- VR, especially with an HMD, can positively influence psychological responses during exercise, potentially increasing engagement.
- VR may alter the perception of exertion, with potential implications for sustained aerobic activity.
- This study provides preliminary evidence for VR as a tool to promote physical activity through enhanced user experience.

