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Inverse hysteresis effects in a real and virtual environment
1Faculty of Psychology and Sports Science, Bielefeld University, Bielefeld, Germany.
Frontiers in Sports and Active Living
|March 13, 2026
Summary
Motor hysteresis, the reuse of previous motor plans, was observed in full-body movements for the first time. This study explored motor planning efficiency in real and virtual reality environments, finding comparable patterns but cautious behavior in VR.
Area of Science:
- Biomechanics and Motor Control
- Human-Computer Interaction
- Virtual Reality Applications
Background:
- Repetitive motor tasks often involve reusing previous motor plans to minimize cognitive load, a phenomenon known as motor hysteresis.
- While motor hysteresis is documented in reaching movements, its presence in discrete full-body movements remains largely unexplored.
- Investigating motor hysteresis in full-body tasks could reveal general principles of motor planning and cost reduction.
Purpose of the Study:
- To determine if motor hysteresis manifests in discrete full-body posture selection tasks.
- To compare the efficiency and behavioral patterns of full-body movement studies in real-world versus virtual reality (VR) environments.
- To explore the implications of observed motor hysteresis for motor planning, particularly concerning repetition suppression.
Main Methods:
- Participants performed a full-body posture selection task, navigating through apertures of varying widths, with width sequences designed to induce hysteresis.
- Body rotation was measured to quantify movement adjustments.
- The task was replicated in a virtual reality (VR) environment with a separate group of participants to assess VR feasibility.
Main Results:
- An inverse hysteresis effect was observed: participants initiated body rotation below a critical aperture width, which shifted based on the sequence order.
- This inverse hysteresis pattern was replicated in the VR environment, confirming comparable behavioral dynamics.
- VR participants exhibited more cautious behavior, rotating at wider apertures compared to their real-world counterparts.
Conclusions:
- Motor hysteresis, specifically an inverse effect, is present in discrete full-body movements, suggesting its application to motor planning beyond reaching tasks.
- Virtual reality is a feasible environment for studying full-body movements, though findings may require validation in real-world settings due to behavioral differences.
- The findings suggest that repetition suppression, previously noted in perception, may also play a role in motor planning, especially under high mechanical costs.
Keywords:
full-body movementhysteresismotor planningposture selectionreal environmentvirtual environmentvisual feedbackMore Related Videos
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