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A Comprehensive Eye-Tracking System Toward Large FOV HMD.
1State Key Laboratory of Media Convergence and Communication, Communication University of China, Beijing 100024, China.
Sensors (Basel, Switzerland)
|March 14, 2026
Summary
We developed an integrated eye-tracking system for virtual reality (VR) headsets. Our deep learning model significantly improves gaze estimation accuracy, reducing angular deviation by 61.4% for better VR experiences.
Area of Science:
- Human-Computer Interaction
- Computer Vision
- Virtual Reality Engineering
Background:
- Eye tracking in immersive virtual reality (VR) head-mounted displays (HMDs) presents significant engineering challenges.
- Constraints include optical layout, illumination, and image acquisition, especially with wide fields of view (FOV).
Purpose of the Study:
- To present an integrated near-eye eye-tracking prototype for immersive VR headsets.
- To develop a real-time software pipeline for stable, end-to-end gaze mapping.
- To demonstrate application-level usability through real-time visualization.
Main Methods:
- Designed a prototype combining customized hardware and a real-time software pipeline.
- Integrated optimized near-eye illumination, image acquisition, pupil detection, and a deep learning gaze-vector estimation model.
- Evaluated the model's performance via ablation studies, comparing an attention-enhanced model with a baseline ResNet-152.
Main Results:
- The attention-enhanced deep learning model achieved an average angular deviation of 1.15°.
- This represents a 61.4% relative reduction in angular deviation compared to the baseline model.
- A real-time visualization demonstrated the integration of pupil diameter, gaze vectors, and blink events.
Conclusions:
- The proposed system offers a cost-effective and reproducible engineering solution for near-eye eye-movement acquisition in VR.
- It provides a technical foundation for future VR interaction design and behavioral analysis.
- The enhanced deep learning model significantly improves gaze estimation accuracy in VR settings.
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