Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

835
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
835
Three-Dimensional Force System01:30

Three-Dimensional Force System

3.0K
In mechanical engineering, a three-dimensional force system is a system of forces acting in three dimensions, with forces applied along the x, y, and z coordinate axes. The three-dimensional force system is an important concept in mechanical engineering, as it allows engineers to understand and analyze the behavior of objects and structures in three dimensions. By understanding the forces acting on a system, engineers can design more efficient and effective mechanical systems that can withstand...
3.0K
Drag Force and Terminal Speed01:18

Drag Force and Terminal Speed

3.6K
An interesting force in everyday life is the force of drag on an object when it is moving in a fluid. Like friction, the drag force always opposes the motion of an object. Unlike simple friction, the drag force is proportional to some function of the velocity of the object in that fluid. This functionality is complicated and depends upon the shape of the object, its size, its velocity, and the fluid it is in. For most large objects, such as cyclists, cars, and baseballs, that are not moving too...
3.6K
Three-Dimensional Force System:Problem Solving01:30

Three-Dimensional Force System:Problem Solving

1.5K
A three-dimensional force system refers to a scenario in which three forces act simultaneously in three different directions. This type of problem is commonly encountered in physics and engineering, where it is necessary to calculate the resultant force on the system, which can then be used to predict or analyze the behavior of the object or structure under consideration.
To solve a three-dimensional force system, first resolve each force into its respective scalar components. Do this using...
1.5K
Two-Dimensional Force System01:20

Two-Dimensional Force System

1.8K
A two-dimensional system in mechanical engineering involves the analysis of motion and forces in a plane. A two-dimensional force vector can be resolved into its components as:
1.8K
Two-Dimensional Force System: Problem Solving01:29

Two-Dimensional Force System: Problem Solving

1.4K
Solving problems related to two-dimensional force systems is an essential aspect of mechanics and engineering. By applying the principles of vector analysis and force equilibrium, one can determine the effect of multiple forces acting on an object in a two-dimensional space.
The first step to solving a two-dimensional force system problem is to draw a free-body diagram of the object under consideration. This diagram helps identify all the external forces acting on the object, including their...
1.4K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Performance of ultra-sensitive electrochemiluminescence LAM assay for diagnosing tuberculosis in HIV-negative individuals: a multicentre, prospective diagnostic study.

Infection·2026
Same author

Rubbing Interaction with Two-Handed Virtual Reality Controllers.

IEEE transactions on visualization and computer graphics·2026
Same author

StarPicker: A Technique for Selecting Dense Small Targets in AR-Based Data Visualization Environments.

IEEE transactions on visualization and computer graphics·2026
Same author

The first extragalactic ultra-compact X-ray binary: A candidate black hole-white dwarf system.

Innovation (Cambridge (Mass.))·2026
Same author

Effects of Postures on Identifying Users for Selection-Based Behavioral Authentication in Virtual Reality.

IEEE transactions on visualization and computer graphics·2026
Same author

FootEyePorting: Design and Evaluation of Foot-Eye Teleportation Techniques in Virtual Reality.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Mar 22, 2026

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

1.6K

A Systematic Evaluation of Dragging Interaction Using Raycasting in Virtual Reality.

Jiachang Zhang, Baoni Xing, Huawei Tu

    IEEE Transactions on Visualization and Computer Graphics
    |March 20, 2026
    PubMed
    Summary
    This summary is machine-generated.

    This study explores dragging 2D and 3D objects in virtual reality (VR) using raycasting. Findings inform the design of more effective 3D interaction techniques for virtual environments.

    More Related Videos

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    6.4K
    Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality
    08:45

    Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality

    Published on: April 5, 2018

    8.1K

    Related Experiment Videos

    Last Updated: Mar 22, 2026

    Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
    03:49

    Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

    Published on: May 19, 2023

    1.6K
    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    6.4K
    Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality
    08:45

    Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality

    Published on: April 5, 2018

    8.1K

    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Interaction Design

    Background:

    • Dragging is a core HCI technique, but research is limited in 3D virtual spaces.
    • Prior work primarily focused on 2D dragging on 2D surfaces.
    • Virtual reality (VR) presents unique challenges for 3D interaction techniques like dragging.

    Purpose of the Study:

    • To systematically investigate dragging performance in VR using raycasting.
    • To examine the effects of various factors on 2D and 3D target dragging in VR.
    • To develop and validate a 3D Fitts' law model for raycasting-based dragging in VR.

    Main Methods:

    • Conducted three experiments in VR involving dragging 2D and 3D targets.
    • Varied parameters such as target depth, angular amplitude, target layout, and target width.
    • Collected performance data to analyze the impact of these factors on dragging interaction.

    Main Results:

    • Identified distinct effects of target depth, angular amplitude, and target width on dragging performance.
    • Demonstrated the influence of target layout on dragging 3D objects in VR.
    • Proposed a novel 3D Fitts' law model that accurately describes raycasting-based dragging in VR.

    Conclusions:

    • The study provides crucial insights into the mechanics of raycasting-based dragging in VR.
    • A new 3D Fitts' law model offers a predictive tool for designing VR interfaces.
    • Design recommendations are offered to optimize translational positioning tasks in VR environments.