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Author Spotlight: Learning Systematic Bronchoscopy in a Simulation-Base Setting
Published on: June 23, 2023
Virtual Reality versus Augmented Reality Bronchoscopy Simulation-Based Training: A Randomised Controlled Trial to
Aditi Naik1, Kristoffer M Cold2, Kaladerhan O Agbontaen3
1Imperial College London, APMIC, Surgery and Cancer, Faculty of Medicine, London, UK.
Introduction:
Flexible bronchoscopy is an essential procedural skill to master for the management of respiratory illness. Bronchoscopy simulators hasten the attainment of competencies. Whether augmented reality (AR) offers advantages over virtual reality (VR) during training is unknown. We tested this premise in novice bronchoscopists by assessing end-of-training performance after mastery learning on either simulator.
Methods:
This is a single-centre, single-blinded, randomised control trial. Thirty bronchoscopists were randomised to a VR (n = 15) or AR (n = 15) simulator training group. Each had up to 2 h to practice full (diagnostic completeness [DC]/18 segments), orderly (structured progress [SP]), and timely (procedure time [PT]) segmental navigation using pre-defined mastery learning protocols. Experts assessed recorded complete test bronchoscopies on 2 different endobronchial airway training models (BronchoBoy®, Koken). Cognitive load during training was compared.
Results:
The VR group outperformed the AR group in the first test (BronchoBoy), marginally for DC (median difference, p value) (1, p = 0.0022) but not SP (1, 0.6887), PT (46 s, 0.8119), or mean intersegmental time (MIT) (2.15 s, 0.9760). In the second test (Koken), the AR group (trained on the Koken) was faster PT (-48 s, 0.0377) but no different from VR in DC, SP, or MIT. The VR group trained for more time than AR (90+/-30 min vs. 80+/-30 min, p = 0.0468). The VR group had a significantly lower mental demand in training than AR (median difference, p value) (15 NASA-TLX points, p = 0.023) but higher physical demand score (35 NASA-TLX points, p = 0.004).
Conclusion:
Training by novices on VR or AR bronchoscopy simulators led to thorough, timely, and moderately ordered test segmental navigation. VR training portended high and slightly more thorough navigation, with lower mental but higher physical demand and longer time-spent-training. Further comparative studies of VR and AR bronchoscopic skills training should seek preferential and predictive factors for optimal clinical proficiency.
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