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Distinguishing between escapism and escape in gaming requires looking beyond intentions. The outcome of whether a player can disengage after gaming is a more reliable indicator, especially for those with Gaming Disorder.

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Area of Science:

  • Psychology
  • Behavioral Science
  • Digital Media Studies

Background:

  • The C-DOG model offers a framework for understanding escapism and escape in gaming.
  • Existing conceptualizations face definitional ambiguities, particularly concerning player intentions.

Purpose of the Study:

  • To address unresolved definitional ambiguities between escapism and escape.
  • To propose a more reliable criterion for distinguishing these constructs, particularly for individuals with Gaming Disorder (GD).

Main Methods:

  • Conceptual analysis building on Giardina et al.'s work.
  • Application of goal systems theory and research on maladaptive gaming beliefs.
  • Critique of reliance on pre-game intentions due to cognitive biases and self-deception.

Main Results:

  • Pre-game intentions are insufficient for distinguishing escapism from escape.
  • Post-game outcomes (successful disengagement vs. persistent difficulty) provide a more robust criterion.
  • Gaming Disorder (GD) complicates intention-based distinctions due to potential self-deception.

Conclusions:

  • Escapism and escape are better understood as goal-driven processes.
  • Experiential avoidance and motivational rigidity influence the ability to disengage from gaming.
  • Reframing these constructs based on outcomes offers a clearer understanding of problematic gaming behaviors.