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Rethinking escapism and escape: A cognitive perspective on the C-DOG model
Agnieszka Strojny1, Patrycja Kiszka2, Paweł Strojny1
11Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Distinguishing between escapism and escape in gaming requires looking beyond intentions. The outcome of whether a player can disengage after gaming is a more reliable indicator, especially for those with Gaming Disorder.
Area of Science:
- Psychology
- Behavioral Science
- Digital Media Studies
Background:
- The C-DOG model offers a framework for understanding escapism and escape in gaming.
- Existing conceptualizations face definitional ambiguities, particularly concerning player intentions.
Purpose of the Study:
- To address unresolved definitional ambiguities between escapism and escape.
- To propose a more reliable criterion for distinguishing these constructs, particularly for individuals with Gaming Disorder (GD).
Main Methods:
- Conceptual analysis building on Giardina et al.'s work.
- Application of goal systems theory and research on maladaptive gaming beliefs.
- Critique of reliance on pre-game intentions due to cognitive biases and self-deception.
Main Results:
- Pre-game intentions are insufficient for distinguishing escapism from escape.
- Post-game outcomes (successful disengagement vs. persistent difficulty) provide a more robust criterion.
- Gaming Disorder (GD) complicates intention-based distinctions due to potential self-deception.
Conclusions:
- Escapism and escape are better understood as goal-driven processes.
- Experiential avoidance and motivational rigidity influence the ability to disengage from gaming.
- Reframing these constructs based on outcomes offers a clearer understanding of problematic gaming behaviors.
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