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PSAvatar: A Point-Based Shape Model for Real-Time Head Avatar Animation With 3D Gaussian Splatting.

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    Summary
    This summary is machine-generated.

    PSAvatar creates high-fidelity, animatable head avatars using a novel Point-based Shape Model (PSM) and 3D Gaussian representation. This framework overcomes limitations of existing methods for detailed geometry and real-time animation.

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    Area of Science:

    • Computer Graphics
    • Artificial Intelligence
    • 3D Computer Vision

    Background:

    • Current head avatar animation methods face challenges balancing speed and quality.
    • 3D Morphable Models (3DMMs) struggle with non-facial structures (e.g., eyeglasses, hairstyles).
    • Neural implicit models exhibit deformation inflexibility and rendering inefficiency.

    Purpose of the Study:

    • To introduce PSAvatar, a novel framework for creating animatable head avatars.
    • To address the limitations of existing methods in modeling complex head geometry and achieving real-time animation.
    • To leverage 3D Gaussian for high-fidelity rendering and fine detail representation.

    Main Methods:

    • Developed a Point-based Shape Model (PSM) using discrete geometric primitives (points) for enhanced representation flexibility.
    • PSM samples points on and off the FLAME mesh to reconstruct complex geometries like hairstyles and eyeglasses.
    • Integrated PSM with 3D Gaussian for fine detail representation and appearance modeling through analysis-by-synthesis alignment.

    Main Results:

    • PSAvatar successfully reconstructs high-fidelity head avatars from various subjects.
    • The framework enables real-time animation of the created head avatars.
    • Achieved improved modeling of non-facial structures compared to traditional 3DMMs.

    Conclusions:

    • PSAvatar offers a robust solution for high-fidelity, animatable head avatar creation.
    • The combination of PSM and 3D Gaussian effectively handles head shape variations and complex details.
    • The framework achieves real-time performance, advancing the state-of-the-art in digital human representation.