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Increasing Physical Activity in Educational Settings Using Mixed Reality Technology: Iterative Formative Study.

Katherine E Spring1, Calvin W Feldt2, Matthew Parker Posey2

  • 1Pennington Biomedical Research Center, 6400 Perkins Rd., Baton Rouge, LA, 70808, United States, 1 2257632729.

JMIR Formative Research
|March 25, 2026
PubMed
Summary
This summary is machine-generated.

Mixed reality (MR) technology can transform sedentary screen time into active classroom engagement. This study shows MR effectively promotes physical activity in students during short digital assignments, with potential for future educational applications.

Keywords:
active learning technologiesdigital learning toolsmiddle schoolmixed realityschool-based physical activity

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Area of Science:

  • Educational Technology
  • Human-Computer Interaction
  • Sports Science

Background:

  • Modern schooling often replaces physical education and recess with sedentary digital activities.
  • Existing interventions focus on reducing screen time, potentially overlooking technology's active potential.
  • This study explores using mixed reality (MR) to promote physical activity within digital classroom settings.

Purpose of the Study:

  • To iteratively develop and pilot-test an MR prototype designed to increase physical activity during classroom tasks.
  • To measure the percentage and intensity of active time during MR-based activities.
  • To assess the usability and acceptability of the MR prototype among middle school students.

Main Methods:

  • A multidisciplinary team developed an MR prototype over 18 months (Nov 2023 - Apr 2025).
  • Two rounds of pilot-testing involved 32 middle school students (ages 10-15).
  • Physical activity was measured using accelerometers; usability was assessed via the System Usability Scale and interviews.

Main Results:

  • Students were active for 46.0% in round 1 and 62.4% in round 2 of MR sessions.
  • Acceptability scores remained "good" (mean 73.8) in round 2, with no significant gender differences.
  • No significant differences in acceptability were found between the two pilot-testing rounds.

Conclusions:

  • Mixed reality technology can successfully promote physical activity during short classroom assignments.
  • The developed MR prototype demonstrates potential for active learning environments.
  • Further research is necessary to evaluate the long-term effectiveness and scalability of MR for physical activity in schools.