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TerraFirma: A Low-Cost and Effective 360 VR Extension for Viewpoint Translation and Collaboration
IEEE Transactions on Visualization and Computer Graphics
|March 31, 2026
Summary
This study introduces a cost-effective method to enhance 360 virtual reality (VR) by enabling user movement and collaboration. The new approach improves immersive exploration of 360° images without additional acquisition expenses.
Area of Science:
- Computer Science
- Human-Computer Interaction
- Virtual Reality
Background:
- Traditional 360 VR offers limited user interaction and viewpoint control.
- Enhancing immersive exploration in 360° environments often requires complex and costly acquisition processes.
Purpose of the Study:
- To develop a novel approach for extending 360 VR capabilities, specifically supporting viewpoint translation and multi-user collaboration.
- To achieve these enhancements without increasing the cost of acquiring the virtual environment.
Main Methods:
- Modeling the ground as a planar patch connected to the background with visual continuity.
- Anchoring user avatars to this ground patch to enable walking and interaction.
- Supporting collaborative environments with multiple avatars on the shared ground patch.
Main Results:
- The approach successfully enables user viewpoint translation and supports collaboration with multiple avatars.
- User studies (N=30) demonstrated advantages over conventional 360 VR in anchoring, viewpoint translation, and collaboration.
- Accurate integration of both stationary and dynamic virtual objects into the 3D scene was achieved.
Conclusions:
- The proposed method significantly enhances immersive exploration in 360° scenes by enabling natural user movement and collaboration.
- It offers a cost-effective solution for richer virtual reality experiences compared to traditional methods.
- The approach provides a foundation for more interactive and engaging 360 VR applications.
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