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How Much Is Too Much? Comfort Envelopes for Distortions in Virtual Reality Interaction.

Hayeon Kim, In-Kwon Lee

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    Summary
    This summary is machine-generated.

    Virtual reality (VR) distortions have limits. Metric deviations are more tolerable than topological breaks, and predictability increases tolerance, defining a comfort envelope for VR design.

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    Area of Science:

    • Human-computer interaction
    • Virtual reality

    Background:

    • Virtual reality (VR) allows for distortions like stretching and rescaling, expanding interaction possibilities.
    • However, principled limits for these distortions are lacking, risking user agency, ownership, and presence.

    Purpose of the Study:

    • To present a dual-axis framework decomposing distortions into metric deviations and topological breaks.
    • To introduce the Single-Interaction Dual-Axis (SIDA) protocol for estimating Just-Acceptable Distortion (JAD) and Breaks in Presence (BiP).

    Main Methods:

    • Developed a dual-axis framework (metric deviations and topological breaks).
    • Introduced the Single-Interaction Dual-Axis (SIDA) protocol with a standardized task and psychophysical estimation.
    • Conducted a study (N=52) assessing JAD and BiP under stable and jittered mappings.

    Main Results:

    • Metric deviations were significantly more tolerable than topological breaks.
    • Predictability of distortions increased tolerance by approximately 35%.
    • Combined distortions showed contractive interactions, limiting the overall distortion budget.

    Conclusions:

    • Established a unified model for comparing VR distortions.
    • Provided a reproducible protocol for estimating distortion thresholds.
    • Defined the comfort envelope, a budget for acceptable distortion balancing agency and presence in VR.