Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Absolute Motion Analysis- General Plane Motion01:24

Absolute Motion Analysis- General Plane Motion

703
Visualize a drone, with its propellers spinning rapidly, hovering mid-air. The fascinating movements and operations of this drone can be comprehended by applying the principle of general plane motion.
As the drone's propellers rotate, an upward force is generated that counteracts the force of gravity, enabling the drone to lift off from the ground. This initial movement of the drone is along a straight path, representing a form of translational motion. In this phase, every point on the...
703
Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

842
Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
842
Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

1.1K
Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
1.1K
Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

1.4K
Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...
1.4K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration.

IEEE transactions on visualization and computer graphics·2026
Same author

Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction.

IEEE transactions on visualization and computer graphics·2026
Same author

Streamlined Facial Data Collection Based on Utterance and Emotional Data for Human-to-Avatar Reconstruction.

IEEE transactions on visualization and computer graphics·2026
Same author

VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR.

IEEE transactions on visualization and computer graphics·2026
Same author

OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR.

IEEE transactions on visualization and computer graphics·2026
Same author

SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Apr 3, 2026

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
09:46

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

Published on: May 10, 2012

13.3K

Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality.

Taewook Ha, Woojin Cho, Dooyoung Kim

    IEEE Transactions on Visualization and Computer Graphics
    |April 1, 2026
    PubMed
    Summary
    This summary is machine-generated.

    We introduce Int3DNet, a novel network for predicting 3D human intention areas using scene geometry and motion. This enables proactive Mixed Reality (MR) systems to anticipate user actions for smoother interactions.

    More Related Videos

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    1.5K
    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    3.1K

    Related Experiment Videos

    Last Updated: Apr 3, 2026

    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
    09:46

    MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

    Published on: May 10, 2012

    13.3K
    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    1.5K
    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    3.1K

    Area of Science:

    • Computer Vision
    • Human-Computer Interaction
    • Robotics

    Background:

    • Intention prediction is crucial for seamless Mixed Reality (MR) experiences.
    • Current methods often rely on explicit object recognition, limiting robustness.
    • Anticipating user actions proactively enhances user experience and reduces interaction delays.

    Purpose of the Study:

    • To develop a scene-aware network (Int3DNet) for direct 3D intention area prediction.
    • To enable robust human intention prediction without explicit object-level perception.
    • To improve human-MR system interaction through proactive intention processing.

    Main Methods:

    • Int3DNet utilizes scene geometry and head-hand motion cues.
    • A cross-attention fusion mechanism combines sparse motion data with scene point clouds.
    • The network directly interprets spatial intention within the scene context.

    Main Results:

    • Int3DNet demonstrated consistent performance across various time horizons (up to 1500 ms).
    • The method outperformed baseline approaches on MoGaze and CIRCLE datasets.
    • Effective prediction was achieved even in diverse and previously unseen scenes.

    Conclusions:

    • Int3DNet provides reliable 3D intention areas using head-hand motion and scene geometry.
    • The approach enables seamless human-MR interaction via proactive intention area processing.
    • The method's usability was confirmed through a visual question answering (VQA) demonstration.