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VRN-Back: An Immersive Music Rhythm Game for Working Memory Training in Virtual Reality.

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    Virtual reality N-back training using music rhythm games significantly improved working memory and cognitive skills in young adults. This engaging approach enhances motivation and adherence for effective cognitive intervention.

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    Area of Science:

    • Cognitive Science
    • Human-Computer Interaction
    • Virtual Reality Applications

    Background:

    • The N-back task is a standard for cognitive training but suffers from low engagement due to monotony.
    • Game-based and immersive technologies are explored to boost motivation and adherence in cognitive training.
    • Virtual reality (VR) offers immersive potential for enhancing user experience and training outcomes.

    Purpose of the Study:

    • To introduce VRN-back, a novel VR system combining N-back training with music rhythm game mechanics.
    • To evaluate the effectiveness of VRN-back on working memory, cognitive transfer, and user experience.
    • To assess the feasibility and usability of immersive, gamified VR for cognitive training.

    Main Methods:

    • Developed VRN-back, integrating adaptive N-back with rhythm game elements for motivation.
    • Conducted a 7-day study with 15 young adults to assess cognitive performance and user experience.
    • Utilized N-back accuracy, reaction time, attention, inhibitory control tasks, and user experience questionnaires (SUS, UEQ, PAD).

    Main Results:

    • Significant improvements observed in N-back accuracy, reaction time, and maximum N-level.
    • Demonstrated transfer effects to attention and inhibitory control tasks.
    • High usability (SUS: 80.83/100), positive pragmatic and hedonic user experience, and sustained positive emotional states.

    Conclusions:

    • VRN-back is a feasible and effective system for cognitive training, enhancing working memory and related cognitive domains.
    • The music rhythm-based gamified VR approach successfully increases user motivation and engagement.
    • This study provides a foundation for developing advanced, long-term immersive cognitive intervention technologies.