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Virtual Reality Experiments with Physiological Measures
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XR Intergenerational Exergaming: Exploring the Complementary Roles of VR, MR, and Environmental Context.

Hongxi Chen, Jia Zhang, Zixuan Guo

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    This summary is machine-generated.

    This study explored virtual reality (VR) and mixed reality (MR) exergames for intergenerational play. Children preferred VR, while older adults favored MR for safety and connection.

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    Area of Science:

    • Human-Computer Interaction
    • Gerontology
    • Game Studies

    Background:

    • Intergenerational households face challenges finding shared physical activities due to differing needs.
    • Existing exergames are often limited to indoor, screen-based environments.
    • Extended Reality (XR) headsets offer new possibilities for exergames, but VR and MR impacts on intergenerational play are unclear.

    Purpose of the Study:

    • To investigate the effects of display mode (VR vs. MR) and environmental context (private vs. public) on intergenerational user experience and collaborative performance in an asymmetric-role XR exergame.

    Main Methods:

    • A 2x2 within-subjects study was conducted with 20 intergenerational pairs (N=40).
    • Participants played an asymmetric-role XR exergame in varying display modes and environments.
    • User experience and collaborative performance were measured.

    Main Results:

    • Children showed higher engagement in immersive Virtual Reality (VR).
    • Older adults preferred Mixed Reality (MR) for enhanced safety and visibility of partners.
    • Age-related patterns in preferences for VR and MR were observed.

    Conclusions:

    • XR display modes and environmental contexts can be leveraged to create inclusive intergenerational exergames.
    • Design guidelines are provided to maximize engagement and collaboration for different age groups.
    • Future research should consider age-specific design for XR-based physical activity interventions.