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U-NEXT: A User-Centered New Prototype for Walking Excavator Simulator
IEEE Transactions on Visualization and Computer Graphics
|April 7, 2026
Summary
Virtual reality (VR) simulators enhance walking excavator training. Task-dependent perspectives and video passthrough controllers improve performance and learning, offering design recommendations for VR training simulators.
Area of Science:
- Engineering
- Human-Computer Interaction
- Virtual Reality
Background:
- Walking excavators present significant control, instruction, and safety challenges.
- Virtual reality (VR) offers a promising avenue for training complex machinery operators.
- Integrating real hardware with physics simulation enhances VR training realism.
Purpose of the Study:
- To develop and evaluate a VR walking excavator simulator.
- To investigate the impact of user perspectives (first-person vs. third-person) on performance and preference.
- To assess the effectiveness of video passthrough for controller representation in VR training.
Main Methods:
- Implementation of a VR walking excavator simulator with integrated hardware and physics.
- User study 1: 45 participants evaluated performance and preference across different user perspectives.
- User study 2: 12 participants compared video passthrough controllers with animated controllers.
Main Results:
- Task-dependent perspectives are optimal; third-person view excelled in complex leg movement tasks.
- Third-person view aided planning and visualization but did not reduce motion sickness or improve training preference.
- Video passthrough significantly enhanced controller learning and reduced errors compared to animated controllers.
Conclusions:
- VR simulators can effectively address walking excavator training challenges.
- Design recommendations favor task-specific perspective selection and video passthrough for controller representation.
- These findings inform the development of more effective VR-based training systems for heavy machinery.
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