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Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
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U-NEXT: A User-Centered New Prototype for Walking Excavator Simulator.

Long Cheng, Gilberto Mazzola, Samuel Knusel

    IEEE Transactions on Visualization and Computer Graphics
    |April 7, 2026
    PubMed
    Summary
    This summary is machine-generated.

    Virtual reality (VR) simulators enhance walking excavator training. Task-dependent perspectives and video passthrough controllers improve performance and learning, offering design recommendations for VR training simulators.

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    Area of Science:

    • Engineering
    • Human-Computer Interaction
    • Virtual Reality

    Background:

    • Walking excavators present significant control, instruction, and safety challenges.
    • Virtual reality (VR) offers a promising avenue for training complex machinery operators.
    • Integrating real hardware with physics simulation enhances VR training realism.

    Purpose of the Study:

    • To develop and evaluate a VR walking excavator simulator.
    • To investigate the impact of user perspectives (first-person vs. third-person) on performance and preference.
    • To assess the effectiveness of video passthrough for controller representation in VR training.

    Main Methods:

    • Implementation of a VR walking excavator simulator with integrated hardware and physics.
    • User study 1: 45 participants evaluated performance and preference across different user perspectives.
    • User study 2: 12 participants compared video passthrough controllers with animated controllers.

    Main Results:

    • Task-dependent perspectives are optimal; third-person view excelled in complex leg movement tasks.
    • Third-person view aided planning and visualization but did not reduce motion sickness or improve training preference.
    • Video passthrough significantly enhanced controller learning and reduced errors compared to animated controllers.

    Conclusions:

    • VR simulators can effectively address walking excavator training challenges.
    • Design recommendations favor task-specific perspective selection and video passthrough for controller representation.
    • These findings inform the development of more effective VR-based training systems for heavy machinery.