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Comparing the Effect of Semi-Immersive Virtual Reality, Computerized Cognitive Training, and Traditional
Maria Grazia Maggio1, Desiree Latella1, Lilla Bonanno1
1IRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Annals of Clinical and Translational Neurology
|April 10, 2026
Summary
Semi-immersive virtual reality (VR) significantly improved cognitive functions and quality of life in Multiple Sclerosis (MS) patients more than computerized cognitive training (CCT) or traditional cognitive rehabilitation (TCR). VR offers an engaging and effective rehabilitation strategy for MS cognitive impairment.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Virtual Reality Applications
Background:
- Cognitive impairment is a prevalent non-motor symptom in Multiple Sclerosis (MS), impacting patient autonomy and quality of life (QoL).
- Innovative rehabilitation strategies like semi-immersive virtual reality (VR) and computerized cognitive training (CCT) show promise over traditional cognitive rehabilitation (TCR).
- These novel approaches may enhance engagement, specificity, adaptability, and ecological validity in MS cognitive rehabilitation.
Purpose of the Study:
- To compare the efficacy of semi-immersive VR, CCT (ERICA platform), and TCR.
- To evaluate the impact on cognitive outcomes in individuals with MS.
- To assess changes in depressive and anxiety symptoms and overall QoL.
Main Methods:
- Eighty-seven MS patients with mild-to-moderate cognitive impairment were randomized into VR, CCT, or TCR groups.
- Each group received 24 sessions over 8 weeks, three times weekly.
- Neuropsychological assessments measured processing speed, memory, executive functions, emotional status, and QoL at baseline and post-intervention.
Main Results:
- All groups improved cognitively and in mood symptoms post-intervention.
- The VR group showed significantly greater improvements in executive functions, working memory, and QoL compared to CCT and TCR.
- CCT yielded selective mood and working memory gains, but overall efficacy was similar to TCR.
Conclusions:
- Semi-immersive VR is an effective and engaging cognitive rehabilitation strategy for MS, offering multisensory, adaptive, and ecologically valid stimulation.
- A hybrid model integrating VR with conventional and computer-based methods could further optimize outcomes.
- Such integrated approaches may enhance functional independence for individuals with MS.
Keywords:
cognitive rehabilitationcomputer‐based trainingmultiple sclerosisneurorehabilitationvirtual reality
