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Which side do you take? Instruction versus action in resolving frame of reference conflicts.
Christian Böffel1, Matthias Joseph Becker2, Jochen Müsseler2
1Institute of Psychology, Work and Engineering Psychology, RWTH Aachen University, Kackertstr. 9, 52072, Aachen, Germany. boeffel@psych.rwth-aachen.de.
Action control, not instructions, determined spatial perspective in human-avatar interaction. Users adopted the viewpoint of the avatar they controlled, even when told otherwise, influencing object encoding and compatibility effects.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Neuroscience
Background:
- Human-avatar interaction studies show users adopt avatar perspectives, leading to avatar-based spatial reference frames.
- This perspective-taking influences object encoding and results in observable avatar-based compatibility effects.
Purpose of the Study:
- To investigate whether explicit instructions or action control dictates spatial perspective in human-avatar interaction.
- To determine which factor resolves frame of reference conflicts when presented with dual, conflicting avatar perspectives.
Main Methods:
- Participants performed a Simon task while simultaneously viewing two avatars with conflicting perspectives.
- Instructions directed participants to adopt one avatar's perspective, while action control involved manipulating either the instructed or opposite avatar's hands.
- Stimulus-response compatibility effects were analyzed to infer the operative spatial reference frame.
Main Results:
- A significant compatibility effect was observed based on the controlled avatar's position, irrespective of instructions.
- This indicates stimuli were encoded from the controlled avatar's spatial frame of reference.
- Action control's influence on perspective-taking superseded top-down instructional influence.
Conclusions:
- Action control is a dominant factor in establishing spatial perspective during human-avatar interaction.
- The physical act of controlling an avatar's actions shapes spatial encoding more than explicit instructions.
- Findings have implications for designing immersive virtual environments and understanding embodied cognition.
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