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Optimal Raycast Selection Feedback in VR for Older Adults: A Design and Analysis Study
IEEE Transactions on Visualization and Computer Graphics
|April 13, 2026
Summary
Virtual reality (VR) target selection feedback for older adults is crucial. Visual feedback, especially expansion techniques, enhances accuracy and user experience, with visual-haptic feedback offering the best balance.
Area of Science:
- Human-Computer Interaction
- Gerontology
- Virtual Reality
Background:
- Target selection in virtual reality (VR) presents challenges for older adults due to age-related motor and cognitive declines.
- Existing controller-based raycasting methods require optimized feedback for enhanced usability and accessibility in aging populations.
- The effectiveness of various uni-modal and multimodal feedback techniques for VR target selection in older adults remains under-explored.
Purpose of the Study:
- To propose and evaluate seven distinct feedback techniques (uni-modal and multimodal) for VR target selection.
- To investigate the impact of different feedback modalities on selection performance and user experience for older adults.
- To derive design implications for creating accessible VR selection interfaces for the aging population.
Main Methods:
- Development of seven feedback techniques: three uni-modal (visual, audio, haptic) and four multimodal (visual-audio, visual-haptic, audio-haptic, visual-audio-haptic).
- Conducting two user studies with older adults to assess selection tasks in both controlled and realistic VR environments.
- Quantitative and qualitative analysis of selection accuracy, task completion time, and user-reported experience.
Main Results:
- Visual-based feedback, particularly expansion techniques, significantly improved selection accuracy and overall user experience.
- Multimodal feedback did not consistently outperform uni-modal approaches; visual-haptic feedback offered an optimal balance of usability and reduced cognitive load.
- Specific feedback modalities demonstrated varying effectiveness depending on the task complexity and environmental realism.
Conclusions:
- Visual feedback is a key component for effective VR target selection in older adults.
- A judicious combination of visual and haptic feedback can enhance VR interaction usability and accessibility for aging users.
- The study provides actionable design implications to foster the development of inclusive VR experiences for older populations.

