A deep generative approach to personalized super mario level design.

Deniz Baharvand1, Nima Saeedi1, Sina Samadi Gharehveran1

  • 1Department of Electrical and Computer Engineering, University of Tabriz, Tabriz, Iran.

Scientific Reports
|April 18, 2026
PubMed
Summary

Generative adversarial networks (GANs) can create personalized game levels matching player skill. ResNet-GAN and U-Net GAN architectures offer the best balance for adaptive procedural content generation.

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