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    Vibrohaptic feedback enhances virtual talent fan meetings by simulating high-fives. The presence of feedback, especially on the palm, is key to improving fan engagement and satisfaction.

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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Haptics

    Background:

    • The growing virtual talent market necessitates enhanced fan engagement strategies.
    • Current fan meetings face limitations in interaction time, hindering deep fan-talent connections.
    • Non-verbal interactions like high-fives can significantly boost emotional impact and fan satisfaction.

    Purpose of the Study:

    • To systematically evaluate vibrohaptic feedback strategies for simulating high-five interactions with virtual avatars.
    • To enhance user experience in virtual talent fan meetings through simulated physical touch.
    • To identify optimal vibrotactile stimuli and placement for realistic high-five simulation.

    Main Methods:

    • User study comparing different vibrotactile feedback types: standard, asymmetric (pulling illusion), and tendon (kinesthetic illusion).
    • Investigated variations in stimulation placement (palm, wrist).
    • Systematic evaluation of user perception and satisfaction with simulated high-five interactions.

    Main Results:

    • The presence of vibrotactile feedback is more critical than the specific stimulation type for enhancing the experience.
    • Vibrotactile feedback applied to the palm, alone or with the wrist, was most effective.
    • Standard vibrotactile feedback showed comparable results to illusion-inducing stimuli.

    Conclusions:

    • Vibrohaptic feedback significantly improves the perceived realism and satisfaction of virtual high-five interactions.
    • Palm-based feedback is crucial for effective simulation in virtual talent fan events.
    • Findings provide guidelines for designing immersive physical interactions in virtual environments, boosting social engagement.