Outplaying elite table tennis players with an autonomous robot
Peter Dürr1, Mireille El Gheche2, Guilherme Jorge Maeda3
1Sony AI, Zürich, Switzerland. peter.duerr@sony.com.
Nature
|April 22, 2026
Summary
A new artificial intelligence (AI) system, Ace, demonstrates elite performance in real-world table tennis. This physical AI agent achieves consistent returns of high-speed, high-spin shots against professional players.
Area of Science:
- Robotics
- Artificial Intelligence
- Human-Robot Interaction
Background:
- Artificial intelligence (AI) systems excel in computer games but struggle with real-world, high-speed physical interactions.
- Table tennis presents a significant challenge due to its demands for rapid, precise, and adversarial gameplay near physical limits.
Purpose of the Study:
- To develop the first real-world autonomous system, Ace, capable of competing with elite human table tennis players.
- To address the complexities of physical real-time interaction for AI agents.
Main Methods:
- Implemented a novel high-speed perception system utilizing event-based vision sensors.
- Developed a new control system employing model-free reinforcement learning.
- Integrated state-of-the-art, high-speed robotic hardware.
Main Results:
- Ace achieved competitive performance against elite and professional table tennis players under official rules.
- The system demonstrated consistent returns of high-speed, high-spin shots.
- Ace secured several victories in matches against human players.
Conclusions:
- Physical AI agents can successfully perform complex, real-time interactive tasks.
- Ace represents a significant advancement in autonomous systems for dynamic physical environments.
- The developed technologies hold potential for broader applications in human-robot interaction requiring speed and precision.


