Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Collisions in Multiple Dimensions: Problem Solving01:06

Collisions in Multiple Dimensions: Problem Solving

4.4K
In multiple dimensions, the conservation of momentum applies in each direction independently. Hence, to solve collisions in multiple dimensions, we should write down the momentum conservation in each direction separately. To help understand collisions in multiple dimensions, consider an example.
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
4.4K
Three-Dimensional Force System:Problem Solving01:30

Three-Dimensional Force System:Problem Solving

1.5K
A three-dimensional force system refers to a scenario in which three forces act simultaneously in three different directions. This type of problem is commonly encountered in physics and engineering, where it is necessary to calculate the resultant force on the system, which can then be used to predict or analyze the behavior of the object or structure under consideration.
To solve a three-dimensional force system, first resolve each force into its respective scalar components. Do this using...
1.5K
Two-Dimensional Force System: Problem Solving01:29

Two-Dimensional Force System: Problem Solving

1.5K
Solving problems related to two-dimensional force systems is an essential aspect of mechanics and engineering. By applying the principles of vector analysis and force equilibrium, one can determine the effect of multiple forces acting on an object in a two-dimensional space.
The first step to solving a two-dimensional force system problem is to draw a free-body diagram of the object under consideration. This diagram helps identify all the external forces acting on the object, including their...
1.5K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

How Standardized Is Transcranial Magnetic Stimulation Treatment for Depression? Large-Cohort Modeling Reveals Systematic Dosimetric Variability.

Psychotherapy and psychosomatics·2026
Same author

Adverse childhood experiences and risk of non-mental medical diseases in adulthood: an umbrella review.

EClinicalMedicine·2026
Same author

Action video game playing impacts occupational screening for high-stakes professionals.

Communications psychology·2026
Same author

Evaluation of a transdiagnostic mental health intervention in German primary care: a parallel-group, two-arm, cluster randomised controlled pilot study.

BMC primary care·2026
Same author

Transcranial direct current stimulation (tDCS) as an additional treatment to cognitive behavior group therapy in adults with tobacco dependence - a double-blind, randomized, sham-controlled pilot trial.

Psychiatry research·2026
Same author

Changes of borderline symptoms, personality functioning, and dysfunctional personality traits after dialectical-behavioral therapy in borderline personality disorder.

European archives of psychiatry and clinical neuroscience·2026
Same journal

A stochastic block prior for clustering in graphical models.

Psychological methods·2026
Same journal

Three-level vector autoregressive models.

Psychological methods·2026
Same journal

Scaling cognitive modeling to big data: A deep learning approach to studying individual differences in evidence accumulation model parameters.

Psychological methods·2026
Same journal

Best practices in multilevel modeling for within-cluster group comparisons: An evaluation of coding strategies reflecting group composition and heterogeneity.

Psychological methods·2026
Same journal

A unified framework for psychometrics in experimental psychology: The standardized generalized hierarchical factor model.

Psychological methods·2026
Same journal

Structured hierarchical regression for Likert scales including dispersion effects: Models and fitting tools.

Psychological methods·2026
See all related articles
  1. Home
  2. A Novel Multidimensional Dynamic Difficulty Adjustment Algorithm: Use Case In A Cognitive Training Video Game.
  1. Home
  2. A Novel Multidimensional Dynamic Difficulty Adjustment Algorithm: Use Case In A Cognitive Training Video Game.

Related Experiment Video

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K

A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game.

Angela Pasqualotto1, Marios Fanourakis1, Zeno Menestrina1

  • 1Faculty of Psychology and Education Sciences (FPSE), University of Geneva.

Psychological Methods
|April 23, 2026

View abstract on PubMed

Summary
This summary is machine-generated.

This study presents a new video game framework for cognitive control training. Its dynamic difficulty adjustment system personalizes gameplay, enhancing skill acquisition and transfer for diverse users.

More Related Videos

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

4.3K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.0K

Related Experiment Videos

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

4.3K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.0K

Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Cognitive control training is crucial for various cognitive functions.
  • Existing training methods often lack personalization and engagement.
  • Action video games show potential for enhancing brain plasticity.

Purpose of the Study:

  • To introduce a novel methodological framework for cognitive control training.
  • To develop a video game with a multidimensional dynamic difficulty adjustment (DDA) system.
  • To provide a blueprint for designing effective computerized cognitive training tools.

Main Methods:

  • A modular video game architecture with configurable cognitive training modules.
  • An action-based central hub for seamless module transitions.
  • A multidimensional DDA system adapting in real-time to player performance.
  • Main Results:

    • Players reached their zone of proximal development within 30-45 minutes per module.
    • The DDA system maintained gameplay variability for skill transfer.
    • The system accommodated a wide range of skill levels, ensuring smooth onboarding.

    Conclusions:

    • The proposed framework offers a rigorous methodology for cognitive training tool design.
    • The DDA system enhances personalized learning and engagement.
    • This approach supports the development of effective computerized cognitive interventions.