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A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game
Angela Pasqualotto1, Marios Fanourakis1, Zeno Menestrina1
1Faculty of Psychology and Education Sciences (FPSE), University of Geneva.
Psychological Methods
|April 23, 2026
Summary
This study presents a new video game framework for cognitive control training. Its dynamic difficulty adjustment system personalizes gameplay, enhancing skill acquisition and transfer for diverse users.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Cognitive control training is crucial for various cognitive functions.
- Existing training methods often lack personalization and engagement.
- Action video games show potential for enhancing brain plasticity.
Purpose of the Study:
- To introduce a novel methodological framework for cognitive control training.
- To develop a video game with a multidimensional dynamic difficulty adjustment (DDA) system.
- To provide a blueprint for designing effective computerized cognitive training tools.
Main Methods:
- A modular video game architecture with configurable cognitive training modules.
- An action-based central hub for seamless module transitions.
- A multidimensional DDA system adapting in real-time to player performance.
Main Results:
- Players reached their zone of proximal development within 30-45 minutes per module.
- The DDA system maintained gameplay variability for skill transfer.
- The system accommodated a wide range of skill levels, ensuring smooth onboarding.
Conclusions:
- The proposed framework offers a rigorous methodology for cognitive training tool design.
- The DDA system enhances personalized learning and engagement.
- This approach supports the development of effective computerized cognitive interventions.
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