A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game

Angela Pasqualotto1, Marios Fanourakis1, Zeno Menestrina1

  • 1Faculty of Psychology and Education Sciences (FPSE), University of Geneva.

Psychological Methods
|April 23, 2026
PubMed
Summary

This study presents a new video game framework for cognitive control training. Its dynamic difficulty adjustment system personalizes gameplay, enhancing skill acquisition and transfer for diverse users.

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