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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Angela Pasqualotto1, Marios Fanourakis1, Zeno Menestrina1
1Faculty of Psychology and Education Sciences (FPSE), University of Geneva.
This study presents a new video game framework for cognitive control training. Its dynamic difficulty adjustment system personalizes gameplay, enhancing skill acquisition and transfer for diverse users.
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