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GANG: Geometrically-Aligned Neural Gaussians for Efficient and Realistic Relighting
IEEE Transactions on Visualization and Computer Graphics
|April 28, 2026
Summary
Geometrically-Aligned Neural Gaussian Splatting (GANG) enables realistic relighting of complex scenes by accurately decoupling geometry, materials, and lighting. This new method improves upon existing 3D Gaussian Splatting techniques for enhanced visual fidelity.
Area of Science:
- Computer Vision
- Computer Graphics
- 3D Rendering
Background:
- Efficient and realistic relighting of complex scenes with unknown illumination is a significant challenge.
- Existing 3D Gaussian Splatting (3DGS) methods show promise but struggle with complex scenes due to difficulties in decoupling geometry, materials, and lighting.
Purpose of the Study:
- To introduce a novel method, Geometrically-Aligned Neural Gaussian Splatting (GANG), for efficient and physically based rendering (PBR) on relightable neural Gaussians.
- To achieve accurate decoupling of intricate scene properties for realistic relighting.
Main Methods:
- GANG regularizes neural Gaussians using a differentiable implicit indicator function (IIF) solver for geometric alignment with a latent signed distance field (SDF) surface.
- A locally consistent geometry regularization and a hybrid lighting model (spherical Gaussians and environment map) are employed for concise neural Gaussian learning and accurate illumination modeling.
Main Results:
- GANG demonstrates superior performance in material decomposition and relighting quality compared to previous PBR methods on public datasets.
- The method effectively represents complex scenes using concise anchors, achieving state-of-the-art results in realistic relighting.
Conclusions:
- GANG represents a significant advancement in 3DGS for realistic relighting, offering efficient rendering and flexible editing of materials and illumination.
- The proposed approach effectively addresses the challenges of complex scene relighting, setting a new state-of-the-art.
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