You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: May 2, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Lauri Lukka1, Veli-Matti Karhulahti2, J Matias Palva1,3,4
1Department of Neuroscience and Biomedical Engineering, School of Science, Aalto University, Espoo, Finland.
Mental health professionals (MHPs) view their own gaming positively but associate clients' gaming with problems. Education can bridge this gap by clarifying game-based interventions, improving adoption in mental health care.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: