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HiTMM: Generative Temporal Masked Modeling of Human Interactive Motions.

Zicheng Jiao, Yunlian Sun, Hongwen Zhang

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    Summary
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    This study introduces HiTMM, a novel framework for human interaction generation that models two-person motions on a shared timeline. HiTMM improves realism by capturing temporal dependencies and participant roles, outperforming prior methods.

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    Area of Science:

    • Computer Vision
    • Artificial Intelligence
    • Human-Computer Interaction

    Background:

    • Generating realistic two-person interactive motions is challenging due to overlooked temporal dependencies and participant roles.
    • Existing models often use independent timelines, leading to unnatural motion generation.

    Purpose of the Study:

    • To propose HiTMM, a novel framework for human interaction generation using Temporal Masked Modeling.
    • To improve the realism and naturalness of generated two-person motions by explicitly modeling temporal dependencies and roles.

    Main Methods:

    • Decomposing human interaction into separate single-person motions mapped to a shared latent space via multi-layer discrete tokens.
    • Arranging all motion tokens along a single timeline to capture temporal order and initiating roles.
    • Employing masked and residual transformers to model motion tokens on the shared timeline.

    Main Results:

    • Achieved a lower FID score of 5.017 on the InterHuman dataset compared to the state-of-the-art (5.154).
    • Achieved a lower FID score of 0.373 on the InterX dataset compared to the state-of-the-art (0.399).
    • Demonstrated the capability for temporal editing within human interaction sequences due to the shared temporal representation.

    Conclusions:

    • HiTMM effectively models temporal dependencies and participant roles in human interaction generation.
    • The proposed Temporal Masked Modeling approach significantly enhances the realism of generated two-person motions.
    • HiTMM offers a promising direction for future research in human-human interaction generation and temporal editing.