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Updated: May 3, 2026

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Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
Published on: April 21, 2023
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HiTMM: Generative Temporal Masked Modeling of Human Interactive Motions
Summary
This study introduces HiTMM, a novel framework for human interaction generation that models two-person motions on a shared timeline. HiTMM improves realism by capturing temporal dependencies and participant roles, outperforming prior methods.
Area of Science:
- Computer Vision
- Artificial Intelligence
- Human-Computer Interaction
Background:
- Generating realistic two-person interactive motions is challenging due to overlooked temporal dependencies and participant roles.
- Existing models often use independent timelines, leading to unnatural motion generation.
Purpose of the Study:
- To propose HiTMM, a novel framework for human interaction generation using Temporal Masked Modeling.
- To improve the realism and naturalness of generated two-person motions by explicitly modeling temporal dependencies and roles.
Main Methods:
- Decomposing human interaction into separate single-person motions mapped to a shared latent space via multi-layer discrete tokens.
- Arranging all motion tokens along a single timeline to capture temporal order and initiating roles.
- Employing masked and residual transformers to model motion tokens on the shared timeline.
Main Results:
- Achieved a lower FID score of 5.017 on the InterHuman dataset compared to the state-of-the-art (5.154).
- Achieved a lower FID score of 0.373 on the InterX dataset compared to the state-of-the-art (0.399).
- Demonstrated the capability for temporal editing within human interaction sequences due to the shared temporal representation.
Conclusions:
- HiTMM effectively models temporal dependencies and participant roles in human interaction generation.
- The proposed Temporal Masked Modeling approach significantly enhances the realism of generated two-person motions.
- HiTMM offers a promising direction for future research in human-human interaction generation and temporal editing.
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