Related Experiment Video
Updated: May 5, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Use of gaming as an occupation in adults with upper limb impairment: a scoping review
Marlies Wanasili1,2, Vincent Crocher1, Danielle Hitch2,3
1Department of Physiotherapy, University of Melbourne, Parkville, Australia.
Purpose:
Gaming is a meaningful occupation for 3.3 billion people worldwide and is also used for upper limb rehabilitation. Yet, little is known regarding the use of gaming as a meaningful occupation for people with upper limb impairment. This scoping review thus explored the use of gaming through an occupational lens.
Materials And Methods:
This scoping review was conducted using the Arksey and O'Malley framework and Joanna Briggs Institute scoping review methodology and protocol template. Medline, CINAHL, IEEE Xplore and Embase were searched for studies that included gaming as an intervention for people with upper limb impairment. Studies exploring occupation, occupational engagement, activity or participation were included.
Results:
Of the 282 studies included, only 10 explored occupational engagement. Gaming was used predominantly for stroke populations (n = 237) and conducted in a hospital setting (n = 150). Across the studies, 157 systems were used, ranging from dedicated rehabilitation robots to commercial gaming systems, and 85 different activity and participation outcome measures were reported. Qualitative studies reported themes of peer socialisation and perceived upper limb improvement that fostered gaming use.
Conclusions:
This review identified limited representation of gaming being utilised as a meaningful occupation for people with upper limb impairment. Given the importance of participating in meaningful occupations for people with upper limb disability, further research exploring the potential of gaming to promote occupational engagement is warranted.Implications for rehabilitationGaming could offer a meaningful occupation for people with upper limb impairment to enhance social connection and well-being in rehabilitation.Rehabilitation professionals should explore the role of gaming beyond therapeutic intervention, using outcome measures to assess occupational engagement.Research is needed to explore the long-term adoption and impact of gaming on participation.
More Related Videos
07:35Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
05:28Author Spotlight: Enhancing Upper Limb Rehabilitation in Stroke Patients Through Advanced Robotic and Neuromodulation Technologies
Published on: October 11, 2024