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Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time.

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    This study introduces a real-time pipeline for global illumination in dynamic scenes using 3D Gaussians and meshes. It enables efficient, high-quality rendering for interactive applications, optimizing performance.

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    Area of Science:

    • Computer Graphics
    • Real-time Rendering
    • Global Illumination

    Background:

    • Interactive and dynamic scenes require efficient global illumination approximations.
    • Existing methods struggle with complex scenes involving 3D Gaussian models and conventional meshes.
    • Real-time global illumination (RTGI) is crucial for immersive visual experiences.

    Purpose of the Study:

    • To develop a real-time pipeline for approximating global illumination in scenes with 3D Gaussians and meshes.
    • To address performance challenges in rendering dynamic scenes with complex lighting.
    • To enable real-time rendering of interactive scenes with editable elements and advanced light transport.

    Main Methods:

    • Formulated a surface light transport model specifically for 3D Gaussians.
    • Developed a fast compound stochastic ray-tracing algorithm.
    • Implemented a hardware 3D Gaussian rasterizer and multiple RTGI techniques for 3D Gaussians.

    Main Results:

    • Achieved real-time rendering of interactive scenes with editable materials, lights, meshes, and 3D Gaussian models.
    • Effectively captured multi-bounce diffuse and one-bounce glossy light transport.
    • Demonstrated efficient real-time global illumination for both 3D Gaussian models and hybrid mesh-based models.

    Conclusions:

    • The proposed pipeline successfully enables real-time global illumination for dynamic scenes incorporating 3D Gaussians.
    • 3D Gaussians show significant potential for real-time global illumination applications.
    • The approach offers valuable insights into performance optimization for rendering complex scenes.