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Updated: May 6, 2026

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Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time
Summary
This study introduces a real-time pipeline for global illumination in dynamic scenes using 3D Gaussians and meshes. It enables efficient, high-quality rendering for interactive applications, optimizing performance.
Area of Science:
- Computer Graphics
- Real-time Rendering
- Global Illumination
Background:
- Interactive and dynamic scenes require efficient global illumination approximations.
- Existing methods struggle with complex scenes involving 3D Gaussian models and conventional meshes.
- Real-time global illumination (RTGI) is crucial for immersive visual experiences.
Purpose of the Study:
- To develop a real-time pipeline for approximating global illumination in scenes with 3D Gaussians and meshes.
- To address performance challenges in rendering dynamic scenes with complex lighting.
- To enable real-time rendering of interactive scenes with editable elements and advanced light transport.
Main Methods:
- Formulated a surface light transport model specifically for 3D Gaussians.
- Developed a fast compound stochastic ray-tracing algorithm.
- Implemented a hardware 3D Gaussian rasterizer and multiple RTGI techniques for 3D Gaussians.
Main Results:
- Achieved real-time rendering of interactive scenes with editable materials, lights, meshes, and 3D Gaussian models.
- Effectively captured multi-bounce diffuse and one-bounce glossy light transport.
- Demonstrated efficient real-time global illumination for both 3D Gaussian models and hybrid mesh-based models.
Conclusions:
- The proposed pipeline successfully enables real-time global illumination for dynamic scenes incorporating 3D Gaussians.
- 3D Gaussians show significant potential for real-time global illumination applications.
- The approach offers valuable insights into performance optimization for rendering complex scenes.
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