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Updated: May 9, 2026

Capturing Dynamic Finger Gesturing with High-resolution Surface Electromyography and Computer Vision
08:15

Capturing Dynamic Finger Gesturing with High-resolution Surface Electromyography and Computer Vision

Published on: March 28, 2025

DynamicTHOR: A Scalable Dataset of Human-Centric Dynamic Scenes for Embodied AI.

Chenxu Wang1, Dunzheng Wang1, Dong Wang1

  • 1Department of Computer Science and Technology, BNRIST, Institute for Embodied Intelligence and Robotics, Tsinghua University, Beijing, China.

Scientific Data
|May 7, 2026
PubMed
Summary
This summary is machine-generated.

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This study introduces a framework using Large Language Models (LLMs) to simulate human activities and generate dynamic scenes for embodied AI research. The resulting DynamicTHOR dataset offers comparable quality to human annotations, overcoming previous data limitations.

Area of Science:

  • Robotics
  • Artificial Intelligence
  • Computer Vision

Background:

  • Existing research on dynamic environments is limited by dataset scale due to high annotation costs.
  • Simulating human activities and object dynamics in daily life scenarios is challenging.

Purpose of the Study:

  • To introduce a novel framework for generating dynamic embodied scenes using Large Language Models (LLMs).
  • To create the DynamicTHOR dataset, featuring simulated human activities and object dynamics.
  • To overcome limitations in dataset scale and annotation costs for dynamic environment research.

Main Methods:

  • Utilized Large Language Models (LLMs) to simulate human activities and object dynamics.
  • Applied simulated human residents to embodied scenes to generate dynamic environments.

Related Experiment Videos

Last Updated: May 9, 2026

Capturing Dynamic Finger Gesturing with High-resolution Surface Electromyography and Computer Vision
08:15

Capturing Dynamic Finger Gesturing with High-resolution Surface Electromyography and Computer Vision

Published on: March 28, 2025

  • Crafted the DynamicTHOR dataset with 50 characters and 100 dynamic scenes.
  • Main Results:

    • Successfully generated dynamic scenes with believable and diversified object movements.
    • The DynamicTHOR dataset demonstrated quality comparable to human annotations.
    • Validated the framework's effectiveness through a user study comparing generated dynamics against baseline and human data.

    Conclusions:

    • The LLM-based framework effectively generates high-quality dynamic scenes for embodied AI.
    • The DynamicTHOR dataset provides a scalable solution for studying AI in dynamic environments.
    • This work facilitates advancements in embodied intelligence, particularly for navigation tasks in complex, changing scenarios.