Related Experiment Video
Updated: May 13, 2026

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Prescribed Video Game Treatment to Promote Early Recovery for Hospitalized Stroke Patients: Concepts in Standardized
Sandra Deluzio1, Kelly Jordan2, Amelia Tenberg3
1Department of Physical Medicine and Rehabilitation, Johns Hopkins Hospital; sdeluzi1@jhmi.edu.
Journal of Visualized Experiments : Jove
|May 11, 2026
Summary
Video Gaming Technology (VGT) offers a novel, engaging method for high-dose arm training in acute stroke patients. This standardized approach, incorporating specific gaming protocols and safety criteria, shows feasibility and safety for improving upper limb function.
Area of Science:
- Neurorehabilitation
- Stroke Recovery
- Rehabilitation Technology
Background:
- Upper limb impairment is a common and debilitating consequence of stroke, significantly affecting patient function and quality of life.
- Standard stroke therapy often falls short of providing the high-intensity arm training necessary for optimal recovery in the critical early phase post-stroke.
- Video Gaming Technology (VGT) presents a promising avenue for delivering engaging, high-dose arm training within the acute care setting.
Purpose of the Study:
- To describe a standardized methodology for implementing prescribed Video Gaming Technology (VGT) in acute stroke patients with upper extremity impairment.
- To introduce a novel gaming protocol and patient stratification model designed to optimize engagement and recovery by matching VGT interventions to specific patient impairments.
- To outline unique 'Stopping Criteria' to ensure safe administration of VGT, aiming for a goal of 60 minutes of arm movement time on task (TOT).
Main Methods:
- A standardized approach was developed for prescribing VGT to adult patients hospitalized with acute stroke and upper extremity impairment.
- The methodology involved stratifying patients based on impairment levels and matching them to specific VGT interventions.
- A 'Stopping Criteria' protocol was implemented to monitor patient response and ensure safe gameplay, with outcomes such as Upper Extremity Fugl-Meyer (FMUE) change measured.
Main Results:
- Preliminary findings indicate that the standardized VGT protocol is feasible for use with acute stroke patients.
- Adherence to the described methodology demonstrated the safety of VGT administration in this population.
- The approach facilitates the measurement of patient response to treatment, including objective changes in upper extremity function.
Conclusions:
- The standardized implementation of Video Gaming Technology (VGT) is a feasible and safe strategy for delivering high-dose arm training in acute stroke patients.
- This novel methodology, combining patient stratification and specific gaming protocols, holds potential for enhancing upper limb recovery post-stroke.
- Further research is warranted to fully elucidate the efficacy of this VGT approach in accelerating stroke rehabilitation outcomes.
