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Soma Design for Digital Mental Health and Well-Being Interventions: Scoping Review
Sachiyo Ito-Jaeger1,2, Aysegul Humeyra Kafadar3, Steve Benford2,4
1Mental Health & Clinical Neuroscience, School of Medicine, University of Nottingham, Innovation Park, Triumph Road, Nottingham, NG7 2TU, United Kingdom, 44 01158231294.
Background:
Digital interventions for mental health and well-being are increasingly moving beyond screen-based applications toward more embodied approaches, necessitating design methodologies that emphasize bodily experiences. Soma design offers a distinctive interaction design approach that integrates bodily awareness with aesthetic appreciation, viewing the mind and body as an inseparable whole.
Objective:
This scoping review aims to map and analyze the emerging applications of soma design within digital mental health and well-being (DMHW) interventions, offering a comprehensive overview of this holistic design methodology for researchers and practitioners.
Methods:
This review was conducted in accordance with the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) guidelines. Studies were included if they used soma design to develop DMHW intervention.
Results:
Nine papers were eligible for inclusion. The interventions varied in their stage of development: 5 were conceptual design concepts created by adolescents, while 6 were prototypes or experiential artifacts developed by researchers and/or participants. All interventions incorporated soma awareness exercises, with Feldenkrais lessons being the most commonly used. Toolkits, such as Soma Bits and the Menarche toolkit, supported the design of 2 interventions. Soma design methods benefited both designers and users: designers used embodied practices to inform interaction design, while users reported increased bodily awareness, full-body engagement, emotional comfort, and relaxation.
Conclusions:
Soma design represents a valuable approach for developing embodied, user-sensitive DMHW interventions. It offers a participatory, holistic co-design methodology that can meaningfully engage end users. However, many interventions identified in this review remain in early stages of development and lack systematic evaluation. Advancing the field will require interdisciplinary collaboration among mental health professionals, human-computer interaction researchers, clinicians, industry partners, and individuals with lived experience. These partnerships are essential for co-designing, testing, and implementing interventions that are both effective and scalable, ultimately extending the reach and impact of soma design in digital mental health contexts.
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