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Investigating Motor Skill Learning Processes with a Robotic Manipulandum
Published on: February 12, 2017
Humanoid Robot Walking and Grasping Method Using Similarity Reward-Augmented Generative Adversarial Imitation
1School of Transportation and Logistics Engineering, Wuhan University of Technology, Wuhan 430063, China.
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This study aims to enhance the precision of humanoid robots in imitating complex human "walking-grasping" coordinated movements. Addressing limitations in sample efficiency and reward function design in Generative Adversarial Imitation Learning (GAIL), we propose the Similarity Reward-Augmented Generative Adversarial Imitation Learning (SRA-GAIL) framework. The method integrates plantar thin-film resistive pressure sensors to measure the real-time pressure distribution at four key points on both feet, combined with roll/pitch angle data acquired from JY901S inertial measurement units (IMUs). A Lagrangian constraint optimization strategy is employed to achieve gait stability control based on the zero moment point (ZMP). Simultaneously, a visual similarity evaluation module is established using human demonstration trajectories captured by a Logitech C920E camera, augmented by grip force feedback from flexible thin-film pressure sensors on the hands. This enables the design of a multimodal sensor-fused similarity reward function. By incorporating Lagrangian constraint optimization and a maximum entropy reinforcement learning framework, Similarity Reward-Augmented Generative Adversarial Imitation Learning synchronously optimizes gait stability control-guided by zero moment point (ZMP) and roll/pitch data-and vision-based trajectory similarity evaluation. These components address motion stability constraints and trajectory similarity metrics, respectively, generating biomechanically plausible gait strategies. A spatiotemporal attention mechanism parses human motion trajectory features to drive the end-effector for high-precision trajectory tracking. To validate the proposed method, an imitation learning experimental system was constructed on a physical XIAOLI humanoid robot platform, integrating inertial measurement units (IMUs), plantar pressure sensors, and a vision system. Quantitative evaluations were conducted across multiple dimensions, including robot platform analysis, walking stability, object grasping success rates, and end-effector trajectory similarity. The results demonstrate that, compared to Generative Adversarial Imitation Learning (GAIL) and behavioral cloning, Similarity Reward-Augmented Generative Adversarial Imitation Learning achieves a stable object grasping success rate of 93.7% in complex environments, with a 23.8% improvement in sample efficiency. The method maintains a 96.5% compliance rate for zero moment point (ZMP) trajectories within the support polygon, significantly outperforming baseline approaches. This effectively addresses the bottleneck in robot policies adapting to dynamic changes in real-world environments.
